Skeletons are weak. The armies of darkness made them into something much more suitable.
Crystal Hornets are heard long before they are seen. Their humming is like the beautiful sound of a violin that is being played by a master musician,and to those who have encountered them before, it acts as a warning.
Forget the rickety, fragile skeletons. Remove all thoughts of the limping, weak zombies. Shrug off thoughts of blood-dependant vampires. Whereas the former are reflections of necromatic magic, the Mogrolyth is a creation derived from the pure essence of unholy power - namely pain.
In the strict caste based society of the mystical sub-continent of Valur, belief in re-incarnation is powerful and the concept of ‘‘dah’‘, or the actions of one’s previous life having far reaching consequences for the present one, holds powerful sway. Thus, does one receive great punishment or reward in his next life, depending on the actions of his current existence.
The Cyahoi are horrific undead beings created as powerful servants by the cults of the frightful Lord Sarku, flesh-eating Master of the Living Dead. They are animalistic and violent creatures whose lower, animal souls have been driven wild with spiritual starvation, and whose higher, reasoning souls are held captive in their black hearts.
The Cynocephali are those wretched beings who are cursed to walk the earth after death for the betrayal of those most dear to them. The gods look upon such traitors with terrible anger, and as such, those who do nothing to remedy their betrayal or offset the sin are doomed to an eternal unlife, bearing the head of a dog.
The Sark-Hound is a basic form of Sark which is created for a very specific purpose, to wit, the hunting and killing of the necromancer’s enemies (in Centas, the place of the banal zombie is taken by these creatures).
The Azhag (‘ah-ZHAHG’; from Old West-Carmanian azadg, meaning watchman, sentry), called Tomb Guardians or Demon Shadows, are the terrible Undead guardians of the tombs of the Ancient Ones.
Hiding deep within catacombs of the ancients, in low, deep alcoves where they lie, spider-like, awaiting the taste of fresh blood, there are the hideous Torlakia, dark beings who once lived and are now, fearfully, undead.
The Furry Tree-Zombies were a race of Tribal Jungle Halflings untill an insane Re-Animator discovered their existance.
Gar-Monkey look like small chimpanzees with long (nearly prehensile) tails and two feathery wings. They have become pests in most human habitats. However, most people do not know their real reason for being.
There are seven or so types of lifeforms considered Gargoyles by the less informed. This is one.
Stayers are classic stone gargoyles, big gothic, bat wings, claws, fang, and so on. They are quite variable in their appearance, but they tend to keep this in common. They are also the defenders of Wizardry - Great Magics.
garÂ·goyle Pronunciation Key (gÃ¤r goil) n.
1) A roof spout in the form of a grotesque or fantastic creature projecting from a gutter to carry rainwater clear of the wall.
2) A grotesque ornamental figure or projection.
3) A person of bizarre or grotesque appearance.
4) In a fantasy world, these are more than projections. They are animated. They could be constructs, spirit forms, or an actual species.
They are so cute. They follow you around like a puppy. It is a badge of honor to be interesting enough to be followed by one of them.
But, “What is their purpose?”, “Who are they observing for?”, and “Why?”
A scroll golem is a variable sized construct that looks exactly like what you’d think: a collection of magical scrolls twisted and connected into the shape of a humanoid creature.
The Kathyrrian Zombie is a special kind of Zombie created by the Kathyrrian Cabal, an exotic group of spellcasters based in the Acaians.
Grappling hooks have a tendency to miss their targets, or to simply give way. Now both of these problems are solved at once, with a hook that can think for itself!
Many magical items adventurers seek out help them carry more loot, keep themselves fed and healthy, or just simply hack the bad guys to itty bitty bits. This one lets their loot carry itself.
Masters have come and gone, but Honest Wrekk has always been around.
The ancient Empire of the Golden Crystal fell so long ago that little is known of them besides their legendary magical power. Supposedly, in the Golden Age of the Crystal Empire, cities were filled with enchantment, spells far beyong the ability of modern magi.
A tomb robber has returned to civilization with something never seen before: Ceramic vials of reddish dust that supposedly enhance a magician's power tremendously when the dust is sprinkled upon the floor of his workroom. The rogue selling the vials claims that they were recovered from a ruin of the Crystal Empire, but can he be believed?