Few have ever seen the incomprehensible entities known as Trench Dwellers, but their lethal biomechanical machines remain, guardians of a long-forgotten empire.
Interesting ideas for interesting mutations.
The evil fruit of Necromancy within the depths of the Aelfen forests may tap into a power older and more sinister than ever seen in human lands…
Worse than those of the Shattered Orb are those who have fallen from the Bright Path and Axtrami’s grace. Yet among them are some who have recieved the extreme blessing of Axtrami, to become glass themselves…
Kazarad the lich watched his minons strip the slain adventurers of their gear, and he being the meticulous type, the gear was sorted into piles. One of larger piles was a heap of iron spikes. "Why do they all carry those damn things? What am _I_ supposed to with all of those? "
Then a moment of inspiration stuck him…..
His breath faltering into a final rasping final gasp as the stone coils crushed his throat, these last words resonated through the fading mind of the would-be grave robber.
‘‘You dared to defile the tombs of the ancient kings, Lusoh scum, but die knowing that I will never allow once inch of this scared land to fall into the hands of those would seek to destroy the nation of my divine fathers. Long live the Shining One, Goya Varman. For I am him..’‘.
The RJD2 series virus, affectionately known as The Red Scribble, is the scourge of cyberspace.
Eww…take a look at that nasty beast!
Having spent many years facing the Swollen Shadow and it’s lieutenants, the dwarven resistance fighter Vars is one of the few people who could be considered an authoritative source on the most active and malevolent of the Shadow’s Minions, the Haints.
And Sama decreed a fitting punishment for the liars and the braggarts, to walk the earth for all eternity without their ears or their mouth.
homunculi of the Old World, epargner daemons were once as common as cats…
“It is said that the shadows hold many dangers, and that is true. I am one of those dangers.” - Saja Jyn
“It is not merely the things lurking within the shadows that you must be wary of. Sometimes, the shadows themselves can be your enemy.” - Moraten Li
What happens when the very fabric of magic is transformed into something else by accident. When the theories of transference are shattered due to lack of preperation and study?
As long as you do not experiement around your stash of magic scrolls, luckily you will never know.
Skeletons are weak. The armies of darkness made them into something much more suitable.
Crystal Hornets are heard long before they are seen. Their humming is like the beautiful sound of a violin that is being played by a master musician,and to those who have encountered them before, it acts as a warning.
Forget the rickety, fragile skeletons. Remove all thoughts of the limping, weak zombies. Shrug off thoughts of blood-dependant vampires. Whereas the former are reflections of necromatic magic, the Mogrolyth is a creation derived from the pure essence of unholy power - namely pain.
In the strict caste based society of the mystical sub-continent of Valur, belief in re-incarnation is powerful and the concept of ‘‘dah’‘, or the actions of one’s previous life having far reaching consequences for the present one, holds powerful sway. Thus, does one receive great punishment or reward in his next life, depending on the actions of his current existence.
The Cyahoi are horrific undead beings created as powerful servants by the cults of the frightful Lord Sarku, flesh-eating Master of the Living Dead. They are animalistic and violent creatures whose lower, animal souls have been driven wild with spiritual starvation, and whose higher, reasoning souls are held captive in their black hearts.
The Cynocephali are those wretched beings who are cursed to walk the earth after death for the betrayal of those most dear to them. The gods look upon such traitors with terrible anger, and as such, those who do nothing to remedy their betrayal or offset the sin are doomed to an eternal unlife, bearing the head of a dog.
The Sark-Hound is a basic form of Sark which is created for a very specific purpose, to wit, the hunting and killing of the necromancer’s enemies (in Centas, the place of the banal zombie is taken by these creatures).
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.