The dark side of the ubiquitous skeletron, corrupted from within by it's own basic technology.
The precursor to the skeletron, the PPAC Sanzang robot demonstrated the strengths of the fighting robot, and also, ultimately, it's weaknesses
One of the rising interests in the Cosmic Era is the realm of robotic sports.
If life hands you lemons, make lemonade.
If life puts you in charge of defending a gold mining operation and you are only a mage....well
Known fully as 'Nind Vel'uss Tahcaluss whol nind ehmtu siltrin' or 'They Who Hunger for Their Own Flesh'
Also known as demons, mutants, and monsters, Youma were once human beings.
The adventurers hear a noise and turn, only to see a bottle clatter down the street. Shrugging it off, they continue on their way, blissfully unaware of the hulking mass of junk taking shape behind them...
Droids, Drones, and the Neo-Cortex.
the three pillars of robots
In the Cosmic Era, the proliferation of arcanotech, cyborgs, robots, parapsychic threats, black market weapons, new illegal drugs constantly hitting the market, all backed up by large organized criminal syndicates, the average police officer doesn't stand a chance.
Also known as automatics, dummies, skinnies, and mannikins.
Genimals are the stock and trade of BioCreches and one of the foundation technologies of the biosphere repair effort
Also known as 'jeks, wo-pos and a variety of other derogatory terms
Guilt is a powerful force
An incarnation of Laserbeak, and condor/cyborgs for the Cosmic Era
Favored minion of the necromancer Warmaker, the Ossilyth is a tank of an undead.
Do not meddle in the affairs of wizards... -- Gildor, via J R R Tolkien
A model of efficiency and effectiveness, also a model of horror in the Cosmic era
The result of Vauraki's wrath directed by Axtrami's will. The Sila'Khrysath is the elemental embodiment of the fury of the desert. Woe to those who encounter the Great Sand Wyrm within the Karikun Desert!
The Vitralara are an artificially created race. Despite accomplishing everything they were intended to do, the Mages of Banqua al'Zed consider the experiment a failure.
Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.