An explosion rocked the city walls as if a hundred mages unleashed their fury upon the peaceful people of Souls'e Province. An instant silence in the wake of the blast was nearly as loud as the noise that erupted right after as another series of explosions followed the first. Then the screaming began. Low at first, then became physical as if a wave of noise punched us all in the gut and sent us to our knees. Even the guards began running, screaming. "The people, they... they are murdering everyone. The city has gone mad. RUN!!!"
The first documented virtual illness.
A mutation of Legionnaire's Disease, Space Sickness, or Space Lung, is a not uncommon malady of the Cosmic Era
The virtual police/help function of the CogNet
Fluorescent Alcoholic Fungus, also known as FAF, is a special kind of neural-sentient fungus, commonly found in non-hygienic taverns..
The good: You don't need light. They are very beautiful and provide a special ambience in the room.
The bad: The noise. The noise!
There will come a day when mankind discovers the means to leave his solar system, to strike out into the galaxy and the myriad of stars and worlds beyond his own. There will come a great and terrible shock, because beyond that safe border, the galaxy is bright, and full of monsters
Strange things can be found in deep space, well away from the gravity and nuclear fury of a living star
A peculiar sort of horror, a mockery of terrestrial biology
The Promethean Faction believes in the integration of man and machine, specifically the placing of brains in robot bodies.
The common Dragon is seen as a Monster and a Beast; whether that is true or not, is an entirely different matter.
Satyrian, commonly known as the Satyr.
The Cervitaur was originally created out of a now extinct roe deer.
The Neko, or Cat-Girl; as they are also known as.
The name was chosen, in order to disassociate from the cosplay Cat Girl of Batman.
With no given form, she can take on the persona of choice at will.
The Regal Tombs of Orbis were the place where the richest of the rich were buried, and Bert was sure that if he could break in to a recent two-month old burial he would be wealthy for at least the rest of the year. Since tomb-robbing could get somebody the gibbet, he had gone alone, and now he cursed as he fought hand to hand with the bulbous, distended, decomposing corpse that had leapt up when he tried to steal the grave goods and now beat and clawed at him and swiped at him with a rapier. Every wound it inflicted on his body, he got a little weaker and to his horror, it grew a little stronger and a little less rotten. Not long afterwards, a seemingly living man left the tomb, leaving the body of a grave robber behind. A body that would soon rise...and walk...
Seven Scuttling Scary Spiders for the arachnophobic adventurer to face.
Humanity created a code that prevents them from creating sentient weapons. There are many other codes they created in similar fashion. It is somewhat unsurprising that despite this code, humanity proceeded to create sentient weapons. When the humans created the caryatid systems, they placed a new code on their creations. Will they be surprised when we adhere to the geas placed on us as rigidly as they follow their own laws?
Originally test bed versions of automata, pribnow dummies are popular in the public sector and for personal interaction.
Not to be confused with autons, auxons are small machines, 1 to 3 inches in length, that are used for large scale, long term, resource extraction.
Are your players running roughshod over your monsters and ransacking your dungeons? Are they disrespecting you as a Dungeon Keeper?
DungeonCo here to help, with the handy dandy Wings of Wondrous Power
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...