"Contingent of Imperial Knights spotted at Osthill, my prince. Lord Marshall Oswald's tank contingent is dug in there, and the fortifications are solid. All you need to do is give me the order, and I'll tell his lordship to make it rain."
-Miles Secundi, Man-at-Arms of Prince Kastame
"Sure, it’s chilly to wear in the winter, boiling in the summer, and yeah, it chafes a little after a day or two of marching. But when you do what we do, you learn to eat, sleep and s**t in it - pardon my language your highness.”
-Miles Secundi, Man at Arms of Prince Kastame
Occasionly magical weapons will be given the power to speak, and with that in mind I present thirty magical weapons with the powers of speech and their own distinct personalities. Feel free to add your own.
"Such a curious candle... it burns...with no wick?"
The blast of charged particles tore into one of the entrenched tanks, then from the 'Mech's other barrel-arm into its mate emerging from behind a corner.
Commander Ratzelle had to admit - letting the rookie ride in the Warhammer was not such a bad choice after all; indeed was he a crack shot.
"Ha! There it goes, blown into pieces! We'll never see their sorry asses again!"
"I wouldn't be so sure about that, greenhorn" the lance leader replied. "Get ready for clean-up! We have to root them out by nightfall!"
The fleet's answer to MADDS
"Commander... every chime in a five mile radius is making a racket. Something big is coming... something mean."
Made out of the tail-hairs of a Girsh. Enhances perception.
"There are few things that iconize the Knights of Greatland better than a suit of massive metal plates, and an equally gargantuan weapon."
-Jax the Chronicler
These relatively plain silver rings allow the wearer to go unseen, unheard, and un-smelled and render the wearer completely intangible - but only to others who wear a Ring of Mutual Exclusion.
A longsword that lashes out in the hands of a graceful warrior.
The Forget Me Not is a weapon as beautiful and unique as it is deadly.
Mr James Grimes was a wizard and inventor of some note whose main job was casting small spells to repair things or create minor magical items. On his days off he would sometimes visit the local courts to watch people on trial and thought;what if there was a simple way to tell who was good and who was evil? Would that not save time and money? And so he came up with the idea of the Demon Spectacles to tell the good from the bad.
Coins for those with friends who live far away.
The two gently-humming, crystal-studded blades are semi-transparent and sharpened to a deadly razor edge. The haft between the blades is decorated with brilliant multi-colored crystals. The balance and craftsmanship are perfect. You feel that these trusty blades will never fail you.
"The Sigurdian style Bowgun is the most popular recent take on the common Arbalest. While it has been commonplace in the Sigurdian kingdoms and in Caern for over half a century, it has only recently found use on the continent - but it looks like it's here to stay."
-Daaren Hurst, Imperial Master at Arms
A cornerstone of modern biotechnology, and something that remains in the upper echelons of secrecy.
He struck out hard with the blade, cutting his foe down to the bone in the arm that held the weapon , only to feel agony in his own sword arm as if it too had been cut right down to the bone. As he dropped his blade due to the shock and two more opponents closed in to cut him down, he realised to his horror that his blade was a Feeling Sword and that he was unlikely to survive this fight.
Illusion is the disguise of emptiness
An item revered by the Serenia and reviled by the Fasceti.
A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?