There are hundreds if not thousands of liquors throughout all the lands, but few ever manage to stand out from the rest. The defining trait between a run of the mill booze and a rare and special spirit can often be a gimmick. This is what master brewer Donovan learned all too well.
When dealing with magic, there’s power in a name.
This sword may not look like much, but it will probably save your life.
A collection of 30 bardic tales you may hear sung in the local tavern or empresses' court, complete with bardic verse excerpts from all 30 tales themselves.
Many of these tales can also be used as quick plug in adventures for Gm's looking for a side quest. (And let the players exploits be turned into the song by a near by bard perhaps?)
Its old and battered exterior hides a subtle, and finicky, magic.
The crafty Murdholm Dwarf had not seen these new shields. Fools, he though, bigger shields won't help you when you swing like a bear.
He felt the spear being yanked from his grasp. Before he knew it, his own spear slipped back to him, into him, point first.
The Dwarves are often thought to be a greedy and miserly race, but there are times when they will give rewards to those who have genuinely earned them.
(OOC-I added the names of all those who did submissions but only mine has shown up, for some reason. The others are the following; axlerowes, Echomirage, Ancient Gamer ,Dossta , Pariah.)
Thunderstones, why do you need them? * Loud Thunder Noise * " WHAT WAS THAT? '''
Upon the third storm-cracked night, under the light of a bloated blood red moon, the Razor of ManBeasts was crafted. A show of revenge, or the creation of a druid gone mad, no one knows for sure. But the ManBeasts walk the nighted forests now, ever since then, not a coincidence I say.
"Surely, you wouldn't deprive an old man of his walking stick?" Uh, yeah- you probably should.
The Sword of Huran is the chosen weapon of The Order of the Spellswords. Each one of them crafts their own Sword of Huran to serve them in their battles for the king.
"Goblin Sorcerery? That's bullcrap. A Goblin couldn't enchant the backside of a sick goat to- Well, you get what I'm saying."
“They have a cave Troll”
And now you can too!!!!
Relics of an ancient necromantic faith: A few strange charms and a small black book. What power do these odd devices hide?
The peddler was pulling odd things from his pack, extolling each as he laid them down – one shoe that changed colors, a knife carved from wood, a mummified bird. “And this,” he said, pulling a 1 foot square box of stone out of his pack, “is all the friends you will ever need.” He opened it up, showing the carved stone statues of warriors inside. He took one out and stood it on the ground, where it changed to flesh and blood, stretched, then pulled the sword from its sheath and saluted them with it. “An army in your pocket! For a mere thousand gold! A bargain!”
The High King is dead. He died on a quest to find the stolen Crown of Destiny. As he died, he activated the ability on his armor, Fly To The Four Winds, which randomly transported his sword, Cut-Steel, and his shield, The Shield of Hope, to far-off places so they would not be taken by his foes.
What do you do when your shield is more courageous than you?
Named for Corran, the epitome of artificers and craftsmen; the flame of creation is often too powerful to control.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.