The best example of space designed power armor
"Though he walk through the most dangerous ghetto in the city, he shall fear no evil with Lawboon by his side."
A tiny marble cherry with an amber heart inlaid. One of the Lolliful Avenger's most devastatingly effective weapons.
Fo Derarer Agger / The Conqueror Armor
A common light mech of the Atlantic Federation
Six powerful substances as described by Hachnar the Alchemist
Light personal armor worn in the Cosmic Era, the intermediate between flak jackets and ballistic plate and full powered combat armor
The basics of magnetic weaponry in the Cosmic Era
A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Not all magic items are for humans. Rewrite of my original and premiere submission, Horse Brass
Once upon a time this sword may have been a sight to behold, but no more. Rust and decay now tarnish the metal of this forgotten relic, and those who stumble upon it are more likely to toss it than use it.
Based off of the Rubik's Cube, the Emote Cube is a banned piece of arcanotechnology
Ah, you are awake now I see. Wondrous news. I realized that you have no idea what is transpiring so I will be blunt so you may understand it. It is rumored that you are one of the best jewelers and metalsmiths in the region and for that you are lucky enough to have been chosen to create an item that will change the world. And afterwards, you shall be set free. My word on it.
An unassuming sewing needle, five to six inches long. Certainly nothing out of the ordinary.
A suit of dragon scale armor created from and psychically linked to a still-living dragon.
Sometimes, you just want to accept that something tastes good without knowing how it was made.
The Sperry-Colt 7.5 cm automatic rifle, standard weapon of battlemechs for the Atlantic Federation
Magic, by its very nature, would greatly help not just the PCs, but the masses, too. Here are some magic items that the commoners's use.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).