A gun made by the God of the Dwarves
'Oh great, another mouth to feed'
They didn't nickname him "Sparky" behind his back for nothing...
Maddoc sat amid a pile of unrecognizable corpses. Men, Dwarves, Orcs, you couldn't tell. He periodically took a stab at one with his new knife and screamed, "STOP LAUGHING AT ME!"
The Hammer of the Dark can shroud your opponents in darkness, but if you use it too much, it is said that the darkness will fill your heart and lead to your own downfall.
A symbol of desired peace among the Flame and the Frost. The White Fang is a amplifier of chill winds and a pacifier of burning hearts, in the right hands.
"It's a bit rusted... but I think with time, you'll find that this ol' thing is a worthy travelling companion. And for you, miss... just 90 sovereigns."
A sword that defines and exemplifies the city of Angradhat
a disposition os 30 types of armored combat vehicles
"Contingent of Imperial Knights spotted at Osthill, my prince. Lord Marshall Oswald's tank contingent is dug in there, and the fortifications are solid. All you need to do is give me the order, and I'll tell his lordship to make it rain."
-Miles Secundi, Man-at-Arms of Prince Kastame
"Sure, it’s chilly to wear in the winter, boiling in the summer, and yeah, it chafes a little after a day or two of marching. But when you do what we do, you learn to eat, sleep and s**t in it - pardon my language your highness.”
-Miles Secundi, Man at Arms of Prince Kastame
Occasionly magical weapons will be given the power to speak, and with that in mind I present thirty magical weapons with the powers of speech and their own distinct personalities. Feel free to add your own.
"Such a curious candle... it burns...with no wick?"
The blast of charged particles tore into one of the entrenched tanks, then from the 'Mech's other barrel-arm into its mate emerging from behind a corner.
Commander Ratzelle had to admit - letting the rookie ride in the Warhammer was not such a bad choice after all; indeed was he a crack shot.
"Ha! There it goes, blown into pieces! We'll never see their sorry asses again!"
"I wouldn't be so sure about that, greenhorn" the lance leader replied. "Get ready for clean-up! We have to root them out by nightfall!"
The fleet's answer to MADDS
"Commander... every chime in a five mile radius is making a racket. Something big is coming... something mean."
Made out of the tail-hairs of a Girsh. Enhances perception.
"There are few things that iconize the Knights of Greatland better than a suit of massive metal plates, and an equally gargantuan weapon."
-Jax the Chronicler
These relatively plain silver rings allow the wearer to go unseen, unheard, and un-smelled and render the wearer completely intangible - but only to others who wear a Ring of Mutual Exclusion.
A longsword that lashes out in the hands of a graceful warrior.
A rare branch of the arcane masters, encountered only among the deepest hill folk or ramshackle cabins, the Saucerer takes his power directly from the consumption of cheap liquor. Only the strongest, rankest, most nauseating of homebrewed alcohol will do, where it is instantly converted into mana available to the caster. Without a minimum level of inebriation, the Saucerer will be unable to cast any spells, as focus inhibits his spellcasting abilities.