A sample of helmets
7 types of mecha backpacks
A variation of the Weaponoid Program
Short for Missile Battery System, usually followed by a number denoting the number of missiles fired in each barrage
A more colorful name for a decoy ship
7 things about how the spaceships of the Cosmic Era are built, and they are able to build so many so quickly
30 Shields for the PCs to use, or to face in battle when held by their foes.
A 'trash golem' created by witches in the Kill All Witches setting
An ornate longsword that is easy to use but also reminds the wielder of its use.
Some people drink potions without checking what they are, and this can have many unwanted consequences that can range from funny to fatal.
Demon hide Whips that will punish the wielder for injustices.
A magical one and a half handed longsword once wielded by an innocent child forced into the horrors of combat.
UPDATE: Fixed a few flaws to balance the weapon some more and filled a plot hole.
UPDATE: Decided to change the end of the story to have a more fitting reward for a war hero. But the tale still takes a tragic turn.
Police gear produced by LawMaster Industries
A type of ring crafted during a particularly brutal time period
The bioforge is a brute force human engineering device, and with it comes the loss of biological autonomy
The most expensive export of the Rin archipelago, the bottled winds are sold anywhere a buyer can be found.
Also known as road trains, or land trains.
A venerable relic from an ancient time
With mass produced manufactured food, adding flavor is a vital part of eating in the Cosmic Era
A staff that summons doves
A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.