A more colorful name for a decoy ship
7 things about how the spaceships of the Cosmic Era are built, and they are able to build so many so quickly
30 Shields for the PCs to use, or to face in battle when held by their foes.
A 'trash golem' created by witches in the Kill All Witches setting
An ornate longsword that is easy to use but also reminds the wielder of its use.
Some people drink potions without checking what they are, and this can have many unwanted consequences that can range from funny to fatal.
Demon hide Whips that will punish the wielder for injustices.
A magical one and a half handed longsword once wielded by an innocent child forced into the horrors of combat.
UPDATE: Fixed a few flaws to balance the weapon some more and filled a plot hole.
UPDATE: Decided to change the end of the story to have a more fitting reward for a war hero. But the tale still takes a tragic turn.
Police gear produced by LawMaster Industries
A type of ring crafted during a particularly brutal time period
The bioforge is a brute force human engineering device, and with it comes the loss of biological autonomy
The most expensive export of the Rin archipelago, the bottled winds are sold anywhere a buyer can be found.
Also known as road trains, or land trains.
A venerable relic from an ancient time
With mass produced manufactured food, adding flavor is a vital part of eating in the Cosmic Era
A staff that summons doves
A cursed and terrible relic
The story of the Aurumic Staff is a story of deceit, murder, assassination, coercion, genocide, and war.
A ring of silver enchanted such that if any in the wearer's presence intend to harm them it would grow warm. Unfortunately it's properties are wasted if in place of politics where it is consistently warm.
A monocle lens made out of enchanted glass that allows the wearer to see through the eyes of golems and statues marked by the wearer.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.