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ephemeralstability
April 26, 2003
Hits: 9761
Comments: 17
Ideas: 0
Votes: 18 / 4.444444
Egg Cup of Summoning    Items  (Home/ Personal)   (Magical)

This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.

CaptainPenguin
April 18, 2003
Hits: 11107
Comments: 29
Ideas: 0
Votes: 22 / 4.386364
The Hellcoat    Items  (Clothes)   (Magical)

“First, I nibbled on his earlobe. Then, I bit into it, letting the red, red blood roll down his neck. Then, when he screamed and started tearing at me, I ripped the flesh from his hand. Ah, it tasted so good! Yes, yes! Then, I ripped through his jugular, and bit through his spine! Yessss…..”

MoonHunter
April 14, 2003
Hits: 8778
Comments: 23
Ideas: 0
Votes: 17 / 3.911765
Chimera Oil    Items  (Potion)   (Magical)

What appears to be a foul smelling olive oil, is actually one of the Grand Enchantments of the Alchemical craft.  It is an alchemical tool used to make flesh as moldable and mergable as clay.

Agar
March 30, 2003
Hits: 7044
Comments: 8
Ideas: 0
Votes: 10 / 3.600000
Ally Shield    Items  (Armor)   (Magical)

A sturdy metal heater shield with properties useful to the battle commander or the individual soldier.

MoonHunter
March 29, 2003
Hits: 4809
Comments: 4
Ideas: 0
Votes: 6 / 3.666667
The Storm Globe    Items  (Wand/Staff/ Arcane)   (Sentient)

The Storm Globe is the avatar of the Druidic Storm God. Besides being the mouthpiece of the God, it allows the Druid council or high Druid to manipulate the weather anywhere in the world. Little to the Druid’s know, this orb was created by Corvus the Mad.

MoonHunter
March 29, 2003
Hits: 7061
Comments: 6
Ideas: 0
Votes: 11 / 4.136364
Ring of Fire    Items  (Jewelry)   (Magical)

The Ring of Fire is an ancient artifact that possess great power over fire, according to the legends. It has passed from the fingers of heroes to the finger of heroes many time over the ages.  It is a pity the bards don’t record the annoying details of this item, another Legacy of Corvus.

MoonHunter
March 27, 2003
Hits: 6904
Comments: 8
Ideas: 0
Votes: 6 / 3.666667
The Five Glow Lights of the Great Library    Items  (Home/ Personal)   (Sentient)

The Glow Lights of the Great Library. This set of five unbreakable crystal balls provide bright magikal light so people can read among the rare books and scrolls in the Great Library without risking candles. These innocuous items are often overlooked. They would not be, if anyone knew their origins were with Corvus the Mad.

MoonHunter
March 26, 2003
Hits: 6295
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
The Dragon Carved Egg    Items  (Home/ Personal)   (Sentient)

The Dragon Carved Egg, is a perfect crystal egg, the size of a goose egg, etched with images of a pride of dragons. It grants the one holding it immunity from Dragon.  This item is another Legacy of Corvus the Mad.  In fact, his signature is written in tiny script in the edtchings.

MoonHunter
March 26, 2003
Hits: 5840
Comments: 4
Ideas: 0
Votes: 6 / 3.750000
The Crystal Sphere of the Throne    Items  (Other)   (Sentient)

The Crystal Sphere of the Throne is another expensive knick knack kept in the royal jewels by the force of tradition.  Unbeknownst to all but the Ruler and the Heir, The Crystal Sphere is an immortal intelligent item giving advice to the Ruler and Heir.

Agar
March 25, 2003
Hits: 5689
Comments: 9
Ideas: 0
Votes: 11 / 2.545455
Eastern Rabbit's Staff of Doom    Items  (Wand/Staff/ Arcane)   (Magical)

Tired of losing followers to inept searchers, The Eastern Rabbit decided to *motivate* searchers to find the hidden eggs.

This item is Silly.

MoonHunter
March 24, 2003
Hits: 6256
Comments: 16
Ideas: 0
Votes: 6 / 3.750000
The Grand Sword of the Warlord    Items  (Melee Weapons)   (Sentient)

The Grand Sword of the Warlord is a weapon of destiny. It has been wielded by most of the greatest warrior leaders in History. It is their compaion. It is also, unknown to most, a legacy of Corvus the Mad.

MoonHunter
March 24, 2003
Hits: 6670
Comments: 4
Ideas: 0
Votes: 9 / 4.333333
The Orb of Corvin    Items  (Wand/Staff/ Arcane)   (Sentient)

The Orb of Corvin is a powerful, though unwieldy, magik item in the hands of a magik user. It allows one to view the world, see where trouble is brewing, and cast spells on the area being viewed as if you were there.  Unknown to most, this legacy of Corvus, has its own agenda.

MoonHunter
March 24, 2003
Hits: 5909
Comments: 3
Ideas: 0
Votes: 4 / 4.000000
The Dark Eye    Items  (Wand/Staff/ Arcane)   (Sentient)

The Dark Eye is an immortal intelligence bound in a mystic staff, a legacy of Corvus.  From its hidden place, it influence the world for its own purposes and the purposes of its Dark God.

shivamuffin
March 22, 2003
Hits: 12788
Comments: 36
Ideas: 0
Votes: 22 / 2.363636
Bra of Holding    Items  (Clothes)   (Magical)

bra, holding, concealment, sexy

shivamuffin
March 22, 2003
Hits: 6001
Comments: 8
Ideas: 0
Votes: 7 / 2.928571
Bed of Wellness    Items  (Home/ Personal)   (Magical)

Bed, health, live, get well.

ephemeralstability
March 15, 2003
Hits: 5880
Comments: 9
Ideas: 0
Votes: 10 / 3.300000
Quill of Fine Writing    Items  (Tools)   (Non-Magical)

An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.

Ria Hawk
March 13, 2003
Hits: 4640
Comments: 6
Ideas: 0
Votes: 6 / 3.000000
Cat's Eyes    Items  (Jewelry)   (Magical)

There are precious few things that allow time-travel.  Cat’s Eyes is one of them.

manfred
March 4, 2003
Hits: 5252
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
Tome of Illusions    Items  (Books and Scrolls)   (Magical)

Deep within a strange labyrinth, a book wields the magic of its former master. Illusion becomes reality.

manfred
March 4, 2003
Hits: 8058
Comments: 13
Ideas: 0
Votes: 9 / 4.444444
Weapon at hand    Items  (Melee Weapons)   (Combat)

A pilgrim’s protection, an assassin’s friend, a weapon of no great power.

A weapon of surprise.

Erik
February 27, 2003
Hits: 7014
Comments: 15
Ideas: 0
Votes: 18 / 4.194444
Culbert's Wedding Band    Items  (Jewelry)   (Magical)

Unfortunately for Culbert, his bride was more than he bargained for…

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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