A large steel shield in the form of a sea-shell attributed to Athena, the goddess of civilization, craft wisdom and war.
A staff that was supposed to give control over all the elements was horribly warped by a misspoken incantation.
Twin elvish short swords. Used in the same manner as Drizzt Do’Urden fights. Slightely curved tips etched in runes. Wielded by Hathil.
This staff is equally powerful the the staff of Leviadan. The differences are that it is an evil craft, those who are not already evil shall be currupted should the staff stay in the possesion of good men to long. The trait that gave it it’s name is that it gives you "TEMPORARY" controle over the minds of dragons and griffins.
Technically, this would be the ring of DIM-wit…
A strange, mystical box, with many rumours attached, that does not want to reveal its secret…
A small stone that can absorb and store liquids.
This flute when played by an elven mage or other wizards of good magic can use it’s melody for many uses.
The song of fire can summon heat
the song of water can flood even the smallest of creeks
the song of wind can create hurricane type winds.
The power of each summon is based on it’s users willpower. You think the power of your summon Ex: play the song of fire but want a small spark then think a small spark. Not for novince wizards, weak minded or dirty minded folk
Three shuriken carved from the skull of a dragon, they say they never miss the heart…
It was a beautiful thing, a full length mirror in an elaborate gilt frame. But horror and madness followed it.
Never get lost again with this set of magical stones.
Ever wish you looked a little tougher than you actually are? Well, the Cowl of False Reputation has you covered.
These magical gloves will make sure your fancy suit isn’t ruined by the odd stain or spill.
A cleaver the size of a large shield.
Simple cloth armour with a not so simple secret.
A small, ordinary looking red pouch that deters all but the most skilled thieves.
A magical arrow made by a evil group whose meeting place was in a dangerous old forest. They called themselves the “The Circle of Hell”. This group included members of varied skills and racial background but were dedicated to one thing, the summoning of hell’s highest mountain to our home plane…
In certain parts of the world, DON’T ask for something in a language the barkeep dosen’t understand or say “just give me anything”
A short metal rod connected to a longer wooden handle by ... nothing. The rod floats in the air close to the handle.
The Acorn of the Honorable Whiskered Emissary was grown on a magical oak by the famous druid, Kuwusa. It gives one a very interesting bond with rodents…
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.