This mace, is the symbol of the kadumish dwarve’s independence. In the days of old, the dwarves were defeated and invaded by the dragon men, who enslaved the dwarves. Dranothoin, stood up to them wit his mighty mace and smote the granite statue of the dragon men god. This inspired the dwarves to revolt.
Within the fragile bounds of this cage of crystalline metal, your will and talent may work wonders…
4 bladed claw weapon, with the fourth blade in a rather unusual place.
A prison ... a sanctuary ... a gateway ... a murderous tool. Grasp the power of a circle of midnight.
A sword that learns and teaches, forever singing of past and present.
An armor that senses wearer’s needs?
This beautiful hand-and-a-halfer allows the wielder to pass judgement on the equipment of others.
A beautifully etched siver goblet with a scene of a harper/ bard playing a harp on it
Elegant weapons from a more elegant age. Their mystic power is woven from the ancient dueling code. While not the most powerful enchantments ever created, they are some of the most respected.
Blood Seekers are a class or type of mystical weapons. Like many mystic weapons, they provide the user increased speed and technique. Unlike most weapons, these can strike their specific targets with astonishing accuracy for they target the very blood of a living thing.
Most feared of the Regalia of Dominion, the Ruby Sceptre is a terrifying weapon in the hands of a skilled fire mage.
A set of mighty jewelled artefacts, each keyed to one of the eight domains of magic. Once wielded by the Lords of the High Council of Linnarson, today they have been scattered to the four winds: some lost, some destroyed, and some in the hands of the mighty.
Feu’mer the inspector was quite adept at his work of solving and preventing crimes. He was known for a very sharp eye - and not the one remaining eye that was in his head.
Made of dark steel by those of an age gone by, this is the last of the giant war golems. Taller than elder dragon is long, this clanking behemoth plods across the land, obliveous to all works of men, elves, or dwarves.
Without these stone disks, there would be no Elventi Society. It is the HearthStones that hold the society together, allowing Elves to live together and in their beloved forests.
This enormous blade is capable of leveling more than just men.
It sees you, can you see it? Even when the room is lit?
Funny how those shadows twist, as though the room were filled with mist.
But theres no mist, the room is clear! About now, you should start to fear.
clear your mind, take a last breath. For in a second, you’ll meet with death.
The tale of King Shorthold and The Window of the Mind
This discreet and stylishly concealable weapon is quite capable of cleaning up its own mess.
A dagger, seemingly crafted from plain oak wood…
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir