Created by a near-sighted and night-blind wizard, Whiteblade is incredibly simple, while being incredibly useful to the right person…
Made by an anarchist trying to seed dissent, the potions actually work better than normal potions of understanding languages ... sort of.
This item is silly.
A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.
A metal found deep in the bowels of the earth. It stays warm even after years away from the forge.
This rod was created by the great mage Nani. She died before the final incantation was finished and so the rod lacks much of its intended power…
This weapon was given to WindSong by a Draconian prince as a gift for her loyalty to him and his children and her bravery in battle. The prince called it the Dragon’s Blade, hoping WindSong would be the blade for his people.
Using the three simple spells enchanted into this dagger,a clever player can acomplish great things.
“Ever in my hand, lies the Blade of the Mad. It’s straight, simple craft is so alluring to me… It drives me to evil, but I love what it does. For the first blood the blade tasted was that of a human.”
A particularly volatile element, Imuricum is found in Adamantite covered by Red Mui’aan Fungus. Only the greatest of alchemists dare attempt extracting Raw Imuricum; only the most foolish metallurgists mix it with inferior materials, and only the bravest blacksmiths will create weapons from this rare and dangerous metal.
“Across my back rests the Scorpion’s Tail; a long, narrow, scythe-like thorn forged of Bronzed Imuricum, tempered with the blood of the Dragonkind, those ancient scourges of man, and sharpened against scale and talon alike.”
Torn from the heart of the Earth, this axe is a potent weapon against the forces of Nature.
The blackboard of the middle ages
A natural stone with a hole in the center and gift from the earth to the lucky finder.
A world reknown jester was no fool when his mis-applied one of his amusing spells to create a unique way to carry his loot.
A cloak that turns all those who look at the wearer into a quivering mass of tears.
Some might call it a clawed glove. That would be Anthrocentric. It, and items like it, are magic weapons for being that use magic and do not use weapons, but use their claws. The Clawed Races uses these "claws" to enhance their natural combative ability.
A sword made by ancestors, of ancestors, for desendants. The spirits of the warriors gone before help serve this blade’s master in battle.
Mask Behind the Sky carved away all of his stillness to create his Bachta-Toad-Amulet…
A set of gloves crafted by none other than our friendly resident soul-mage, Tarquin. Designed specifically to give a physical attack that is effective even with his weak body.
Invented by a pragmatic clothier and a wizard-for-hire, the Tourniquet Tunic is made for use on the battlefield.
Some parallel worlds have different time-flows, like the fabled dwelling-places of the elves: those who visit them under the hill for a night return to find that years have passed in this world. Perhaps it is the gate leading between the worlds which causes the alteration. If a gate were 'misaligned', the shift from '| |' to '| \' or '| /' as it were would lead to that difference, much as a light-beam split and bent by a prism ends up taking a longer path. There might even be a mathematical function linking degree of misalignment to alteration of time-rate.