Nothing comes from nothing, or so they say.
So how do you power those "always on" items?
Many are those who have worn this beautiful golden choker and paid for it with their lives. On the surface it appears to be no more then a very well crafted piece of jewelry.However, once put on it locks around the wearer’s neck and can only be undone with a certain key. When it is put on, a soundless clockwork timer starts.Three hours after it has been put on, a sharp blade comes out of it and slits the wearer’s throat.Attempts to pull or cut it off will also trigger the blade and besides, under a thin golden coating it is made of iron, and so hard to break.
There is a spell which can hold the blade in check for a far longer time, up to a maximum of a week.Another spell can set the blade off early.
Two parts of the same stone that when seperated, tend to exert a slight pull towards one another.
A magical beacon designed to attract minor spirits to the mundane plane
A set of armour, fashioned out of bone and metal.
A Mithril collar with various high quality gemstones imbedded in it. It has a clasp in the back, and a hinge in the front to allow it to open and close.
The Magical effects of the collar are…complicated. They are listed in full detail under magical properties.
A small round cantine, that is strapped around its wearer with a leather strip. It has the ability to never run dry. It will be able to contain any type of liquid such as acid or lava. It will also never run out.
A dagger that makes the user think that he is invisible.
With this bracelet you can let your fists do the talking.
Wanting to hide things in the open, Phillip made this magical cup.
The demon stood before him laughing, “That puny sword can’t touch me.”
Without a word the man turned the blade so that the edge faced the demon, he ran ducked under the demons fist and slashed through the stomach of the foul creature. “How?”Â The demon asked.
“You have been found guilty!” Spoke Nemisis*
*before the Battle of Fate
Needing to speed up magical item creation, Phillip Thornblood made this staff to glue, bind, weld, melt, or even smash things together.
Good luck, and good fortune favors those who possess the Pillars of the Alchemist.
Salvation to oneself is bought through the salvation of others…
Can a demon ever learn what it means to feel pity, grief, fear, despair, joy and the rest of those tangled emotions and feelings that plague humans? Can beings who obtain their deepest satisfaction from the suffering they inflict on others,ever embrace those very things they so passionately despise and hate about the mortal races? Mozrak,wisest of the half-demons and beloved of the Mother Godess, believed it not impossible. The Staff is both his curse and gift to his pureblood cousins.
Thin, tough, gummy almost to a point of rubber, and pitch black in color, it was only by sheer accident that anyone outside the drow race ever learned it was food.
An innocent square of delicate material - barely larger than a handkerchief in size. However, those who’s skin come into contact with this cloth, may find themselves wishing they never handled it.
These items, potent wards against spirits, were once commonplace. Following the end of the old Empire the methods of their manufacture was lost and none new have been made in the intervening centuries.
A reflective sheild, when a weapon intended to harm the wearer of the sheild is seen in its reflection, the weapon will instantly turn to dust.
An ancient sword, corroded yet sharp, which heightens all the worst qualities of its bearer (eg bloodlust, greed, no care for others). [Edited for more detail.]
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.