The Signet Ring of the House Malenti (minor noble house) has more than a minor political power associated with it. It “seals the soul” of any it touches (with intent).
Books of all kinds and purposes, their short summaries as well as wide descriptions, come and enjoy.
This crystal looks like just another babble, like a multifaceted lead glass paperweight found in any stationary store. This hides its sinister purpose
In Antioch, since the invention of the impressor (the printing press), books have been the “in thing”. Here are some of the most common ones.
There are a number of important, influential, or interesting books of Midian
DogBounds are the pulp magazines and books of their day: cheap, lurid, with a charm of their own.
“Hey! That’s Mine!” “Well, you can not prove that. However, we are selling it today.”
Inspired by Ria Hawk’s Mirror of Doom, this thread is for items that could be found in a Garage Sale from Hell.
Sovereign’s Swords are the distinctive weapons of the Sovereign’s Finest, the upper ranked members of the Kingdom’s forces. These special agents are the Sovereign’s hands, imparting justice and rulings when needed, being embassy, or doing special duties.
“...Ande in the Dayes of the War, the masses of the darke ones grew into a greate ande terrible force, ande thus were the Fyve Armours sent unto the worlde…”
~The Grynthar Codex, chapter three verse ten
Some games are played to be won, others can only be lost.
‘I told Sir Ursus not to take the amulet, to leave it be in it’s resting place. But he would not listen. We now trek to his place of hiding to remove the amulet and return it, and to destroy that which Ursus has become. ’
- Arch-Danath Maccalas of the Dark Step Tribe
It is a simple book, a codex, a few dozen loose folios bound together. The cover is heavy stock with a simple red hand that one hopes is impressed in red ink rather than blood.
There are dozens of copies of the Malachrite Falcon, most of which are decoys or mcguffins for a variety of cons and scams. Some of these Falcons are somewhat famous in their own rights, as they will have colorful histories.
The Malachrite Falcon is one of those legendary treasures that people have been hunting for over the centuries. The Malachrite Falcon has a legendary past, mixed with the Great Orders of the Past. The Malachrite Cult, The Sethians, the Kings of Cronos, and just some of the great orders who have owned it. The last public owners were the Blades of the GoldenSun, a legendary order of warriors from the ancient Imperial days. The Blades were either the greatest warriors for Good or the most famous scam artists depending on who is writing the history. When the Blades were “broken” by Emperor Coscious the Mad, their treasuries were looted. The Falcon was one of the treasures not accounted for. It was considered spirited away by some Blades.
This weapons has been made popular by several heroic and near mythical adventuring types that have served the Empire over the last three centuries. They are large, powerful weapons, with a distinctive look to them, suitable for Heroes and those who think they are heroes.
One magical/ technological item I have had for Elves and Dwarves are Glow Balls. It seems unlikely that Elves would risk fire in their natural environments. It seems unlikely that Dwarves would keep wasting precious oxygen to generate light. So I came up with these solutions.
Okay. How do your people see? We in the 21st century take good illumination for granted, allowing us to stay up and active for many more hours than our ancestors. Like so many things in a fantasy, people just kind of gloss over it… or think that candles illuminate like a 100 watt bulb. So how do people light up the night in your setting? How late do they stay up if they can light the night?
A magic pearl that creates a quantity of drinkable water when sucked upon or stirred about in a liquid.
The Stilling Potion is employed by mercenaries and necromancers alike; a potent concoction that makes the imbiber seem dead for a certain period of time
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.