12 years ago: When Lord Caasi turns his restless mind to the ancient art of alchemy, he unleashes Philosopher’s Mercury, a primal source of matter and a key to manipulating the four elements of Danmatum, Lux, Phlegm and Gas
Among the more annoying items that has been discovered among the ancient ruins. The “Chainmail of Forgetfulness” has plagued the minds of heros galore for many years past.
A Wizard’s most prized possesion is his Spellbook and with this item it will be safe from the eyes of others.
Watch your step with this item, you might end up falling down… or even up.
And so Blinkly opened his newly crisped mouth and replied.
“I think toast would be an appropriate description.”
In Aelfa’s arms, have I left my anvil…
These were the last words of Davyd, the last master alchemist of the Old World, upon his deathbed. For nine centuries many have sought out Aelfa to find the anvil so that they might create weapons of power equivalent to those crafted during the height of the Old World.
Have you or anyone you know ever been accused of a crime you didn’t commit? Been sent to the Hangman knowing you were innocent? Have you ever welcomed the noose to prove it?
Anything is possible with the capricous power of this Glyph.
The wristbands look ordinary. Sure, they may be a couple centuries old, but they weren’t iron. They were another, magical metal, and they were strong enough to stop even the biggest sword, if you’re fast enough. But they also draw the attention of another, who will hound you to your grave.
This powerful magic item was created to augment Alienists, a prestige class in the Tome and Blood.
Circlet of Amplus Ater Iris meaning “Circlet of The Great Dark Messenger” (Amplus - great, important; Ater - dark, malicious; Iris - messenger of the gods. Thought by some to mean Nyarlathotep)
The leather has held out nicely over the years, of course, it’s magical. And their surefootedness is quite remarkable. Pity everyone thinks you’re daft for wearing them.
A slightly worn looking, and rather thin book. Its cover is red, but also holds some inset jewels, and the words “Eventful Evenings with Magic” written on the cover in gold leaf. While not a misnomer, it is interestingly deceptive.
This small orb, perfectly spherical, a deep, but transparent red, and very reminiscent of a standard marble, but also holds and imp who can also speak to the mind of whoever holds it. It is one of a set.
Carelessly tossed aside in the middle of some forgotten tomb, this breastplate has survived the rigours of age perfectly. It’s obviously extremely valuable, but it possesses a dark secret.
A symbol of the guardina of the faithful, the Pilgrim’s Torch is carried from one holy site to another, ensuring the safety and continuity of the faith..
A traditional weapon among certain primitive tribes such as the Powi,this strange paste derived from the Ahal nut has been used to suprise and encumber many an opponent.
The Grand Arm is a weapon without peer, there is naught a blade nor shield that can withstand it’s mighty blows. This ornate weapon is surely the divine tool of the god of war…
Nothing comes from nothing, or so they say.
So how do you power those "always on" items?
Many are those who have worn this beautiful golden choker and paid for it with their lives. On the surface it appears to be no more then a very well crafted piece of jewelry.However, once put on it locks around the wearer’s neck and can only be undone with a certain key. When it is put on, a soundless clockwork timer starts.Three hours after it has been put on, a sharp blade comes out of it and slits the wearer’s throat.Attempts to pull or cut it off will also trigger the blade and besides, under a thin golden coating it is made of iron, and so hard to break.
There is a spell which can hold the blade in check for a far longer time, up to a maximum of a week.Another spell can set the blade off early.
Two parts of the same stone that when seperated, tend to exert a slight pull towards one another.
King dresses as a commoner occasionaly and makes his way through the town. It is an unknown occurance so nobody expects it. This time he is mistaken for a thief and jailed. Not wanted to reveal himself, and always curious for the experience, he allows himself to be arrested. PCs also get arrested for something, probably guilty but pay a fine. How they act towards the 'king' could greatly change how their first meeting will be as the players always meet the king at some point.