a slivery blade with a barbed hook at the end the blade shineing red as the light hits it
"And 3..2..1..Smile!" *flash* *thump* "Mwahaha."
A legendary Artifact of the first brutal Ice Age.
The Suit of Purity appears to be one designed for the heroic, but it masks it’s true villanous nature. Anyone who wears it for long is bound to be slowly twisted to the Dark Side.
There are a lot of bad people out there. That is why we must torture you: to keep you safe.
Many and varied are the ways of extracting a confession or ending a criminal’s life, and the one usually follows the other.
As the paladin stripped what he could find from the foe that he had just killed, he did not know that the band of jade that he stripped from the body would do a warrior of Good like him not good at all and would weaken him just when he most needed his strength to fight evil.
This is a wretched tome of oceanic blasphemy; a foul water-stained, bone-white binder of bitter dead-men’s secrets and a guide to Nautical Necromancy useful in the hands of the young sea-faring necromancer or the Great Lich Umeen herself.
A malaign substance that can bring a lingering, horrible end.
A wet brown sack… FULL OF MAGGOTS!
"Hell hath no fury like MY RIGHT FOOT!" Shardath yelled as he stomped upon the holy ground.
This particular necklace could be worth 1,000… If you get it to the market fast enough.
A curious dagger, with a blade stained by ancient gore; it has seen many dark deeds, yet goes unsuspected as more than some old piece of junk.
This weapon did not start out as magical. Nor was it ever enchanted. It was the touch of the Dark Man who made it a "fell item".
An otherwise simple spear, the dread blade of Hatred brings rot and decay to all it strikes, be it armour, body, or soul.
A vast tome of knowlege that literally gives you the creeps…
Curiosity killed the cat…
Yet another use for the ubiquitous Iron Spike.
Tantalum is a rare, blue-grey metal that is found deep within the chasms of Ferchiun*. Immune to all but the strongest acids, if more had heard of it would be more sought after. It is nearly as hard as adamantine and holds an edge equally as well. Those few who believed such a tale did not return from their quest to gather any, or if they did, it was not to the homes from which they came.
So much gone, so much I can’t remember. but I have my spells, and that is all I need to deal with you.
Last words of Thuulgar the Wicked
The Wands were created by the Aldruku as a weapon to finally destroy their Nyorian enemies.
Coinlake sits perched between two sheer cliffs in the Stigrani range, and is difficult to find, much less approach. Four miles long and two across, the water is a vibrant cyan blue. The lake's shoreline is an unassuming beach of gray pebbles, and its mean depth is seventy feet. The rare times when the sun makes its way between the cliffs and shines over the the still water, one could see clearly the lake's rock-strewn bottom.
Strangely, no fish or aquatic life can be found here.
At night, a peculiar phenomena occurs. When the night sky is clear, the moon and stars are reflected in the lake's surface, but if one were to look at the surface from a high vantage point, the reflection does not match the firmament above!
Instead the water's surface reflects the night sky of some other distant world and seventeen shining golden moons besides, each ones shimmering upon the water like so many gold coins!
Legends whisper that Coinlake is not a lake at all, but a gate or nexus, to some distant alien world.
The mystery has long remained unsolved, and only recently has the Arch-Duke commissioned an expedition to uncover the secret of Coinlake once and for all. Among the team members are several scholars of the Nascent Academy, an astrologer from the Occultists Guild, and of course the PCs, acting as body guards.