There are a lot of bad people out there. That is why we must torture you: to keep you safe.
Many and varied are the ways of extracting a confession or ending a criminal’s life, and the one usually follows the other.
As the paladin stripped what he could find from the foe that he had just killed, he did not know that the band of jade that he stripped from the body would do a warrior of Good like him not good at all and would weaken him just when he most needed his strength to fight evil.
This is a wretched tome of oceanic blasphemy; a foul water-stained, bone-white binder of bitter dead-men’s secrets and a guide to Nautical Necromancy useful in the hands of the young sea-faring necromancer or the Great Lich Umeen herself.
A malaign substance that can bring a lingering, horrible end.
A wet brown sack… FULL OF MAGGOTS!
"Hell hath no fury like MY RIGHT FOOT!" Shardath yelled as he stomped upon the holy ground.
This particular necklace could be worth 1,000… If you get it to the market fast enough.
A curious dagger, with a blade stained by ancient gore; it has seen many dark deeds, yet goes unsuspected as more than some old piece of junk.
This weapon did not start out as magical. Nor was it ever enchanted. It was the touch of the Dark Man who made it a "fell item".
An otherwise simple spear, the dread blade of Hatred brings rot and decay to all it strikes, be it armour, body, or soul.
A vast tome of knowlege that literally gives you the creeps…
Curiosity killed the cat…
Yet another use for the ubiquitous Iron Spike.
Tantalum is a rare, blue-grey metal that is found deep within the chasms of Ferchiun*. Immune to all but the strongest acids, if more had heard of it would be more sought after. It is nearly as hard as adamantine and holds an edge equally as well. Those few who believed such a tale did not return from their quest to gather any, or if they did, it was not to the homes from which they came.
So much gone, so much I can’t remember. but I have my spells, and that is all I need to deal with you.
Last words of Thuulgar the Wicked
The Wands were created by the Aldruku as a weapon to finally destroy their Nyorian enemies.
The cloud doesnt have much of a smell. It looks like fog until it’s on you and then it’s two late. A couple of sucking breaths and your chest is one fire and your eyes are bleeding. Terrible stuff, but if you think it is tough on the living, you should see what it does to the dead
PVT Thomas Quinn.
A fine chessboard indeed, but do not dwell overlong on your moves…
A standard book of evil.
A handsome bed set, obviously expensive and likely both old, and imported.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir