A sword containing the mind of a legendary general, and very picky who may wield it.
"As he said this he blessed them with his amulet that held the Firestone, which is called also Seenu's Eye. Immediately the priestesses began to praise Tinay, and the people were greatly amazed."
- The Gospel of Dorcas, 7:20-21
Bluest of sapphires; the ice-cold jewel. From its hoary breath flows the bitter winter winds. The Lady Karina sits there for all eternity, looking deep into the eyes of her lover.
A royal heirloom passed down from the original dwarven deep-king Hjotar Zan Madroszal. Also known as the hammer of delayed oomph.
Six white tomes, Encased in bone.
They shine in light like polished stone.
Trapped deep inside, fel beasts reside.
Dark power; to the holder, the books provide.
In lakes, submersed, and tombs accursed.
Across the land they are disbursed.
"Though he walk through the most dangerous ghetto in the city, he shall fear no evil with Lawboon by his side."
A sword with a mission
You shall carry your sibling, be his support and guide.
He shall be your shelter, guardian, aegis firm.
United you stand, divided you fall.
A painting with a dark history
A special sword that benefits from cleaving skulls at its owner's command.
EPB: when a computer program goes off the reservation and starts having feelings.
A 100-word piece of Sci-fi minutia
A invaluable tool for those with a thirst for knowledge.
An animated marionette that acts as advisor or assistant to a worthy hero.
A gun made by the God of the Dwarves
The two gently-humming, crystal-studded blades are semi-transparent and sharpened to a deadly razor edge. The haft between the blades is decorated with brilliant multi-colored crystals. The balance and craftsmanship are perfect. You feel that these trusty blades will never fail you.
“Take it, take it! I’ve had enough of that thing! Maybe you can make head or tail of it, but I certainly don’t want any part of it!”
There are hundreds if not thousands of liquors throughout all the lands, but few ever manage to stand out from the rest. The defining trait between a run of the mill booze and a rare and special spirit can often be a gimmick. This is what master brewer Donovan learned all too well.
What do you do when your shield is more courageous than you?
A mighty Demon, now trapped and confused, may make for a powerful ally.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).