Klah has become a fantasy/ science fiction trope - a rule or guideline that people follow. However many do not know what it is.
The mainstay of heavy weapon squads of the twenty-seventh century, the PR-13 Plasma Rifle permits a man to become a maestro of destruction.
Space, and indeed, the outdoors in general, usually lack cover stout enough to stand up to heavy lasers and plasma weapons. This man portable unit is one designed solution to the rule.
Sure you loot the area, but what about the creatures’ actual coffins that they were buried in?
Cursed swords that bring bad fortune to whoever wields them. Or are they?
Here is a list of those not-so-attractive treasures that the PC’s might find on their quests.
Because the Mind is a Muscle, too.
Sometimes the simple solutions are best..
There is nothing like them. They shine like a white gold.
PADD is an acronym for Personal Access Display Device, a hand-held computer interface. This is a science fiction "common item", found in a variety of milieus.
This is a redirecting sub
"No this is not a mispelling", the marketing suit continued, "it is a new way to express yourself, express your interests, and get your personal message…. or your corporate one across." He surveyed the room. "It is a new consumer item combining things people need with what they want."
"With the OP(im) implant you can be the master of your own space and time!" - Advertisement
We can rebuild him. We have the technology. We can make him better than he was. Better…stronger…faster. - The Six Million Dollar Man
Think of it as a nuclear machine-gun…
This is found in areas where there is a great deal of wood work done.
The fineset weapons in the Known World are made of Rydlin Steel.
‘To the victor goes the spoils’ it is said but what if those spoils are not what they seem. What if those items of victory, are deadly.
A metal that can only be tempered once, and ever after it shall know no flame, nor shall heat harm it
The engines and playthings of the artificer kings.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.