This millennia-old book is one of the most famous books of prophecy in all of the realms, second only to the Book of the Cannon itself, and takes the front seat in the minds of most as the quintessential book foretelling the future.
But all is not as it seems
Klah has become a fantasy/ science fiction trope - a rule or guideline that people follow. However many do not know what it is.
The mainstay of heavy weapon squads of the twenty-seventh century, the PR-13 Plasma Rifle permits a man to become a maestro of destruction.
Space, and indeed, the outdoors in general, usually lack cover stout enough to stand up to heavy lasers and plasma weapons. This man portable unit is one designed solution to the rule.
Sure you loot the area, but what about the creatures’ actual coffins that they were buried in?
Cursed swords that bring bad fortune to whoever wields them. Or are they?
Here is a list of those not-so-attractive treasures that the PC’s might find on their quests.
Because the Mind is a Muscle, too.
Sometimes the simple solutions are best..
There is nothing like them. They shine like a white gold.
PADD is an acronym for Personal Access Display Device, a hand-held computer interface. This is a science fiction "common item", found in a variety of milieus.
This is a redirecting sub
"No this is not a mispelling", the marketing suit continued, "it is a new way to express yourself, express your interests, and get your personal message…. or your corporate one across." He surveyed the room. "It is a new consumer item combining things people need with what they want."
"With the OP(im) implant you can be the master of your own space and time!" - Advertisement
We can rebuild him. We have the technology. We can make him better than he was. Better…stronger…faster. - The Six Million Dollar Man
Think of it as a nuclear machine-gun…
This is found in areas where there is a great deal of wood work done.
The fineset weapons in the Known World are made of Rydlin Steel.
‘To the victor goes the spoils’ it is said but what if those spoils are not what they seem. What if those items of victory, are deadly.
A metal that can only be tempered once, and ever after it shall know no flame, nor shall heat harm it
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.