The blackboard of the middle ages
A brightly colored ink that hardens the skin.
A missile ment for a presant or future based RPG
These scissors, though insignificant and well, pathetic for an item on this site. But before you critisize and yell, read this.
A small, ordinary looking red pouch that deters all but the most skilled thieves.
Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…
Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…
A fist-sized clot of shadows with strange visual properties.
This thick sauce, usually a condiment on the platters of the rich, has found a niche in the equipment of thieves.
An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.
A potion of great strength, it is a finely brewed tea that restores Constitution, as well as gives the drinker an unusual burst of Strength, due to the high levels of caffine. Tastes great chilled and with a drop of honey and lemon.
Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.
The silver necklaces whose inset gems display the status of the wearer.
Itching dust makes someone or something itch. It is very distracting and only gets worse until the dust wears out or an antidote is applied.
The original armor of King Inturt. Was lost to him on a long past campaign when he was captured by his enemy. When rescued they couldn’t find his armor or weapons. If found, he would pay a hefty ransom for its return. Sentimental value.
THE GNOMES OF UDNALOR: Part I
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.