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Ylorea
March 9, 2004
Hits: 7843
Comments: 6
Ideas: 0
Votes: 7 / 4.285714
Literacy Learner    Items  (Other)   (Non-Magical)

The blackboard of the middle ages

Siren no Orakio
January 14, 2004
Hits: 4740
Comments: 6
Ideas: 0
Votes: 7 / 4.214286
War Paint of Dothkar    Items  (Other)   (Non-Magical)

A brightly colored ink that hardens the skin.

Pirate Penguin
December 12, 2003
Hits: 2727
Comments: 10
Ideas: 0
Votes: 9 / 2.055556
Ink Training Missle    Items  (Ranged Weapons)   (Non-Magical)

A missile ment for a presant or future based RPG

elfkin
December 9, 2003
Hits: 8633
Comments: 12
Ideas: 0
Votes: 8 / 3.687500
Sao's scissors    Items  (Home/ Personal)   (Non-Magical)

These scissors, though insignificant and well,  pathetic for an item on this site.  But before you critisize and yell, read this.

Chi Chio
October 5, 2003
Hits: 4781
Comments: 7
Ideas: 0
Votes: 13 / 4.307692
Trick Bag    Items  (Other)   (Non-Magical)

A small, ordinary looking red pouch that deters all but the most skilled thieves.

CaptainPenguin
July 22, 2003
Hits: 7789
Comments: 12
Ideas: 0
Votes: 7 / 3.285714
Lizardfolk Gold    Items  (Materials)   (Non-Magical)

Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…

ephemeralstability
June 18, 2003
Hits: 13994
Comments: 31
Ideas: 0
Votes: 21 / 3.880952
Muzzled Mouse    Items  (Tools)   (Non-Magical)

Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…

CaptainPenguin
May 24, 2003
Hits: 7899
Comments: 12
Ideas: 0
Votes: 11 / 3.818182
Umbral Clot    Items  (Materials)   (Non-Magical)

A fist-sized clot of shadows with strange visual properties.

CaptainPenguin
April 29, 2003
Hits: 14829
Comments: 16
Ideas: 0
Votes: 14 / 3.892857
Xoct's Sauce    Items  (Other)   (Non-Magical)

This thick sauce, usually a condiment on the platters of the rich, has found a niche in the equipment of thieves.

ephemeralstability
March 15, 2003
Hits: 5894
Comments: 9
Ideas: 0
Votes: 10 / 3.300000
Quill of Fine Writing    Items  (Tools)   (Non-Magical)

An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.

Cleckmoon
February 20, 2003
Hits: 5072
Comments: 8
Ideas: 0
Votes: 9 / 2.500000
Doom Tea    Items  (Potion)   (Non-Magical)

A potion of great strength, it is a finely brewed tea that restores Constitution, as well as gives the drinker an unusual burst of Strength, due to the high levels of caffine. Tastes great chilled and with a drop of honey and lemon.

Agar
January 11, 2003
Hits: 5157
Comments: 8
Ideas: 0
Votes: 9 / 3.388889
Steam Gun    Items  (Ranged Weapons)   (Non-Magical)

Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.

ephemeralstability
September 24, 2002
Hits: 6503
Comments: 13
Ideas: 0
Votes: 15 / 4.066667
Lyrian Necklace    Items  (Jewelry)   (Non-Magical)

The silver necklaces whose inset gems display the status of the wearer.

drphluid
January 10, 2002
Hits: 5938
Comments: 6
Ideas: 0
Votes: 8 / 1.750000
Itching Dust    Items  (Potion)   (Non-Magical)

Itching dust makes someone or something itch.  It is very distracting and only gets worse until the dust wears out or an antidote is applied.

Strolen
October 20, 2001
Hits: 8730
Comments: 5
Ideas: 0
Votes: 4 / 2.375000
King Inturt's Chain    Items  (Armor)   (Non-Magical)

The original armor of King Inturt. Was lost to him on a long past campaign when he was captured by his enemy. When rescued they couldn’t find his armor or weapons. If found, he would pay a hefty ransom for its return. Sentimental value.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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