Hall of Honour Featured

  • You are challenged to go find a Item worthy of a Hall of Honour Vote!

Random Gold Golden

Random

Items » Non-MagicalView GoldenView HoHNorm

Siren no Orakio
April 17, 2007
Hits: 11497
Comments: 14
Ideas: 11
Votes: 6 / 4.166667
Kel'Regar Technology    Items  (Other)   (Non-Magical)

A summary of the tools, weapons, and transports of the Kel’Regar.

Scrasamax
April 7, 2007
Hits: 5068
Comments: 7
Ideas: 0
Votes: 6 / 4.333333
The Green Devil    Items  (Potion)   (Non-Magical)

A potent drink gauranteed to turn good folk into depraved and desolate madmen.

Lady Carse of Tekne

Scrasamax
March 22, 2007
Hits: 3985
Comments: 5
Ideas: 0
Votes: 5 / 4.500000
The Aohd Charm    Items  (Jewelry)   (Non-Magical)

Gauranteed to protect you from nightmares, hexes, and the diseases of the loins

Scrasamax
February 28, 2007
Hits: 4722
Comments: 7
Ideas: 0
Votes: 6 / 3.916667
Goblin Snuff    Items  (Potion)   (Non-Magical)

This stuff will make you a sexual Red-Frilled Blood Dragon.

Jesk, Orcish gladiator

valadaar
February 7, 2007
Hits: 5200
Comments: 20
Ideas: 0
Votes: 8 / 4.000000
Kineticite    Items  (Materials)   (Non-Magical)

Kineticite(TM) is a product of Applied Nanotech Universal (ANU - Terran Stock Exchange Ticker, + 1.35% )

MoonHunter
January 13, 2007
Hits: 3474
Comments: 0
Ideas: 0
No votes
GrimRock    Items  (Materials)   (Non-Magical)

This somewhat magical stone contains fire within it, just waiting to be released

Ria Hawk
January 9, 2007
Hits: 4077
Comments: 8
Ideas: 0
Votes: 8 / 4.062500
Siri Dai    Items  (Melee Weapons)   (Non-Magical)

A siri dai is an exotic weapon used by the Medec warriors, as an integral part of their cultural martial art, dai thila ohm.

Pariah
January 9, 2007
Hits: 4160
Comments: 11
Ideas: 0
Votes: 9 / 3.166667
Surujin    Items  (Melee Weapons)   (Non-Magical)

Translated roughly as “Rope weight,” this weapon has evolved from a tool used by fisherman for anchoring to trees or hauling their boat through the shallows.

the Wanderer
January 7, 2007
Hits: 5940
Comments: 9
Ideas: 6
Votes: 5 / 4.200000
The Midwife's Book of Cures    Items  (Books and Scrolls)   (Non-Magical)

A book of unique and interesting recipes for health.

manfred
December 26, 2006
Hits: 4764
Comments: 8
Ideas: 0
Votes: 7 / 4.000000
The Shadow of Iron Hills    Items  (Transports)   (Non-Magical)

Tales are leaking from below the Iron Hills, that an unnamed winged terror can be seen on the sky on the darkest of nights. What creature it is, nobody knows, but some of the disappearances in the harsh place are said to be its work. If the moon is hidden, nightly travellers are warned to stay from roads and open places.

manfred
December 19, 2006
Hits: 4032
Comments: 7
Ideas: 0
Votes: 6 / 4.250000
Wings of Archimos    Items  (Transports)   (Non-Magical)

The most guarded secret of the Ancients, was the secret of flight.

the Wanderer
December 11, 2006
Hits: 3878
Comments: 11
Ideas: 0
Votes: 6 / 3.750000
The Cane of Mascebus    Items  (Other)   (Non-Magical)

â??Staring too long may prove to be your undoing, George…
donâ??t say I didnâ??t warn you.â?

Scrasamax
December 5, 2006
Hits: 4511
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
Enchanter's Djellaba    Items  (Clothes)   (Non-Magical)

only peasants and commoners call them wizard’s robes, those of the art know their true name.

manfred
November 29, 2006
Hits: 3802
Comments: 6
Ideas: 0
Votes: 6 / 3.750000
Hiberian String    Items  (Materials)   (Non-Magical)

Not eternal, but useful still: the string or rope that will last for a while.

Iain
November 14, 2006
Hits: 5170
Comments: 8
Ideas: 0
Votes: 6 / 4.083333
The Annalia    Items  (Books and Scrolls)   (Non-Magical)

Written by Konelis Larach, 26th Abbot of Zarant, the Annalia was the first work to firmly establish and codify the doctrinal basis, scriptural support and philosophical underpinning of the Order of Silence.

the Wanderer
November 12, 2006
Hits: 4857
Comments: 8
Ideas: 0
Votes: 8 / 3.562500
Items of Legend; the Wanderer’s equipment and tools    Items  (Equipment Listing)   (Non-Magical)

Every hero during the course of their career collects items to help them along the way to greatness, and Taran is no different. Listed here are the items gifted or â??foundâ? by him over the years. Each played an important role in his many adventures.

valadaar
November 7, 2006
Hits: 4813
Comments: 16
Ideas: 3
Votes: 8 / 3.687500
Mirichromite    Items  (Materials)   (Non-Magical)

None save the gods know the origin of this unique metal.  It is found generally in the same ores as silver and until it’s special properties were discovered, was considered a poor byproduct.

CaptainPenguin
October 31, 2006
Hits: 10634
Comments: 10
Ideas: 23
Votes: 9 / 4.000000
Fantasy Drinking    Items  (Potion)   (Non-Magical)

A Sport that Heroes and GMs can enjoy!

Wulfhere
October 31, 2006
Hits: 13498
Comments: 31
Ideas: 27
Votes: 13 / 4.423077
What Has It Got in Its Pocketses?    Items  (Equipment Listing)   (Non-Magical)

So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…

manfred
October 28, 2006
Hits: 6950
Comments: 10
Ideas: 8
Votes: 8 / 4.312500
Firefly Ships    Items  (SpaceShips)   (Non-Magical)

Ships, that have character, are the best means to get to the stars.

‹ First  < 2 3 4 5 6 7 8 9 10 11 12 >  Last ›
Reset Sorting
Total for selections: (268)
Sort By:







Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.1090