Once two or more matching helms are found and worn, they enable the individuals to communicate like they were standing next to each other. The helms transmit all sounds including the surrounding noise and at the same volume as the original.
Wearer of this shirt can walk unnoticed into almost any even/gathering/bank and perform just about any action without being noticed. Only extremely out-of-place action will get the wearer noticed at all.
Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The horn will turn saltwater into the finest dwarven ale.
Fist sized diamond made famous by the thief Tolky. Stole the ‘rock’ from the Archmage Olikan and made it famous when his hidden thief’s den was found and destroyed by Olikan. The rock was never found though and Olikan searches for it to this day.
A bronze bowl with warrior carvings around the outside of it. When used correctly it will allow the wielder’s spirit to venture out of thier body and go where it wishes.
The weapon to all appearences will appear to be a +5 sword until in battle when a qualified person swings the suddenly heavily unbalanced sword.
Gold and silver full plate mail with the soul of a Slavina General trapped inside.
Plain looking dagger. However, when the dagger is seen in the light of an open flame Jamil’s hand print is on the hilt from where he gripped it in his death.
Set of Lockpicks. The picks themselves are of tiny size that only a halfling or smaller can use. There are only a quarter of the usual amount of picks in this kit. Each pick is made out of a dull silver metal.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...