Six powerful substances as described by Hachnar the Alchemist
Not all magic items are for humans. Rewrite of my original and premiere submission, Horse Brass
An unassuming sewing needle, five to six inches long. Certainly nothing out of the ordinary.
A suit of dragon scale armor created from and psychically linked to a still-living dragon.
Magic, by its very nature, would greatly help not just the PCs, but the masses, too. Here are some magic items that the commoners's use.
Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.
A toilet that teleports your feces onto the PottyPortal's Poop Hill.
The best way for a traveling dwarf to sleep is on a bed of stone - Bodrick Rocknumber, stone bed salesman
'Cmon and drink up. This potion will really help us understand each other, if you know what I mean.
A fine cloak that allows the wearer to see from a statue's eyes.
"I once went questin' for Alexander Sehtolc's five clothes. Each item has a magic power that the wearer can use, see. And when you get all seven, each power is amplified. 'Course, I never could find Alex's boots."
-Old Gerald, man in the pub.
An ancient relic from a bird worshiping time.
After the sorceress Rigalene died, those going through her estate were puzzled. Where were all her books? And how would they find homes for all these cats?
The orc known as King Vhid the Second, or King Vhid the Rampager, in the annals of mankind is known among the orcen nations as Fargigoth, son of Fargog, son of Dugarod. He was best known for his collection of magic items, a rarity among the greenskins
This was it? A small ornamental hammer the size of his palm. Where was this "fabled treasure" this man possessed?
The young rogue left the manor by the same smelly route he'd came by, disappointment showing plainly on his face.
<span italic;"="">In the study, the case sat open, empty.
The gold and ruby ring of the Knights of the Holy Sun is a lot more then a mere trinket; they would not wear it if it was. Should you ever steal it do not, repeat, DO NOT, put it on or you'll be sorry...
The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
"Please, there must be something you can do. Oh if he'd just managed to keep his eyes open, two more minutes would have been enough."
Along the sluggish Vanne River, the banks are lined with thick stands of tall bulrushes. These areas of wetland are considered ill-omened by the locals, for they hide the skeletal remains of thousands of grazing animals, washed downriver in a terrible flood decades before.
Adding to the uncanny reputation of the place is the occasional undead cow or goat that lurks there. The product of a necromancer's experiments some years before, these relatively harmless undead wander the area at night, startling livestock as they attempt to graze with them.