Continual Stones are great aides to general comfort.
Lops Adventurer’s Pack is a useful pack for every traveler in harm’s way
Just as every religion has a unique emblem, so to do they have unique equipment that their more adventurous members make use of. These are some of those items.
"Poor girl seems to be losing her mind. She’s always losing that necklace it seems. Makes me wonder why she takes it off at all." - Concerned Mother in regards to how absent minded her daughter has become
Zombies make horrible dinner guest. Trying to eat the brains of the host tends to ruin things.
Well, now you can tell them to fork off with this handy little item.
The ring that the mugger stole seemed hardly worth the crime, until he put it on and it turned into a gold ring set with emeralds. It seemed to speak in his mind, telling him that it could change him too, if he would let it.
It was nothing more than a child’s plaything until the sorcerer got hold of it…
The Haracon Fire Stave can either be a fearsome tool of fire, able to incinerate it’s owner’s foes, or a very handy if heavy club.
Hammer good for monster bash! Flat monster is good monster!, ja?
An old device used for giving the common folk a say in the Elder’s plans that has survived to the modern day.
The thief slipped through the alley, and sped down the next hoping to lose his persuers.
"Damn", why did he have to lift this one, it seemed like such a simple job. How on earth did it turn into this?
He could hear the mans bodyguards closing behind him, and he prayed to the goddess they wouldn’t catch him, for he knew if they did, he would surely be hanged.
An idea sparked in his brain. "The shadows", he thought,"I must get to the shadows."
Only another few meters and he would be safe. As he neared his destined stop he slipped back his sleeve revealing the bracelet. "Karnir Aroyth", and as he stood there in the shadows, he vanished from sight.
"I was out on that lake for a good eight hours trying to dreg up that seaweed, and boy did I get burned."
As Corran spoke, his walking stick started to glow, suddenly erupting flames over his left foot.
"What do you mean I changed clothes?"
"Sir- did you steal that cloak"
"Of course not! Haven’t you seen fabric change color before?"
Wha—is that a miniature thunderstorm in that thing?
Why is all the rum gone?
That crazy fellow over there just poured it all into his boots!
Now with Bonus Item!
In tea is truth.
A weapon for those in dire need, Corran’s glove holds a nasty surprise.
The Bloody Bow (also known as the Bow of Blood) has a well… bloody past.
A necklace used to Create any Item.
Laerthra had done something that the other gods found unforgivable; she had taken the life of a Virgin princess of a theocracy dominant empire.
An equipment listing of items useful to mages and wizards, but not quite deserving full submissions of their own.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).