Sometimes, an item is not enchanted, but instead, a person's acts resonate so strongly across the planes of magic that their touch is forever remembered on the physical world. This is the tale of such an item.
For the explorer at heart; an item to ease passage through any medium.
The magical tool of a forgotten sect, the spinneret stylus' power may bring as many troubles than it solves.
The ultimate tool of The Hunter; a bow that comes with seven different types of arrows.
Not all hammers are tools of creation. Some are made for destruction, and some rare few truly excel at it.
The most melodic of notes, the most soothing of tunes.
"It would help if I knew how to play the thing, though."
A magical device that grants the ability to shapeshift
A dagger wielded in defense of the Modoc tribe, freezing its enemies in their tracks.
"Isn't it just a skillet?"
"That's what I thought... Now I'm not so sure."
If kindness is the currency
that you most often use;
Then Silverbreath may come one day
to light Good Fortune's fuse.
-- Opening to 'The Ballad of the Shepherd and the Wyrm'
An unusual set of armor.
"All the guests were thoroughly checked before they entered the manse, my Prince. There was no sword on him...yet, he pulled the blade from his belt! But how..."
That Which Kills Without A Touch. The Sorrow of Aler.
The Hammer of the Dark can shroud your opponents in darkness, but if you use it too much, it is said that the darkness will fill your heart and lead to your own downfall.
A symbol of desired peace among the Flame and the Frost. The White Fang is a amplifier of chill winds and a pacifier of burning hearts, in the right hands.
"It's a bit rusted... but I think with time, you'll find that this ol' thing is a worthy travelling companion. And for you, miss... just 90 sovereigns."
A sword that defines and exemplifies the city of Angradhat
Occasionly magical weapons will be given the power to speak, and with that in mind I present thirty magical weapons with the powers of speech and their own distinct personalities. Feel free to add your own.
"Such a curious candle... it burns...with no wick?"
These relatively plain silver rings allow the wearer to go unseen, unheard, and un-smelled and render the wearer completely intangible - but only to others who wear a Ring of Mutual Exclusion.
Game Cliche 2.
Upon learning about "the five ancient jewels" or "the nine legendary icons" or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.