A magical one and a half handed longsword once wielded by an innocent child forced into the horrors of combat.
UPDATE: Fixed a few flaws to balance the weapon some more and filled a plot hole
A type of ring crafted during a particularly brutal time period
The most expensive export of the Rin archipelago, the bottled winds are sold anywhere a buyer can be found.
A staff that summons doves
A ring of silver enchanted such that if any in the wearer's presence intend to harm them it would grow warm. Unfortunately it's properties are wasted if in place of politics where it is consistently warm.
A monocle lens made out of enchanted glass that allows the wearer to see through the eyes of golems and statues marked by the wearer.
Stones that have been attuned to the extreme temperatures of deserts or icy wastes. Such stones are quite valuable to adventurers as they can use them in order to preserve or prepare meals, make extreme environments bearable, and use them in clever devices.
"I once saw a raven fly over the Druidic wilderness, the lands claimed only by tooth, claw, tree and vine. The Raven landed in a clearing where many beasts stood in a large circle, landing in an empty space of the circle. It was there that I saw the beast lords return to their true forms, human, elf, half-elf and more. Each wearing a mantle of the beast they had been. The man that was a Raven wearing a cloak of feathers black as night."
- -Dynath Solobren, Elvish explorer
Flasks, vials, bottles, jugs and more, with well... more! The reservoir enchantment for liquid containers allows you to drink, pour, collect and spill much greater quantities of liquids than ever before!
An amulet with magical properties that allows the wearer to read the thoughts of others.
This just had to be done. I am so sorry
Resting in a small chest set on a pedestal kept in a room populated with various artifacts lay two spheres that could fit both hands. One, glowing a brilliant blue-white, as a flame. The other darker than the blackest night.
A lantern that when lit, interrupts illusions, magical darkness, reveals the invisible, and might even cause the incorporeal to become vulnerable to physical attacks.
A cloak designed to magically conceal one's weapons from all but the wearer.
These are not, in spite of their name, the eggs of actual Doppelgangers...
Thirty Scepters, some of them items of great magical powers, others mere symbols of office, and one or two that are more a bane then a boon to their owners.
Because the world can never have too many magical swords.
An enchanted spell book in a walking stick, originally created by a blind mage. It allows a wizard to secretly prepare spells in plain sight.
A collection of Ophidian weapons for your perusal.
Some times an unruly spell needs to be taught a lesson...
In Azur, the streets are crowded, and the PCs' poor grasp of Azuran makes it hard for them to find out why. Still, they shoulder their way through the crowds, trying to get to the house of the renowned wizard they seek, when suddenly they realise they are standing very much alone. The crowds have ceased their talking and their gazes are fixed on the PCs. The imperiously clothed man standing before them smiles and speaks in Azuran: "Ah! Volunteers! And so eager too!"