The most common fire-arm in the Locastrian armed forces.
A close-quarter combat weapon common in the Locastrian armed forces.
The traditional weapon worn by members of the Maul Rats Regiment.
A quick flash of steel was all that was seen in the moonlight…
What the F#$%??? - Revolutionary Commander Flint Westbark upon seeing the device for the first time.
The XKH-71 (Panther) rifle is the widely distributed rifle amongst the Liberty Guardians. Incorporating recombinant technology, the projectile can be altered depending on the tactical situation.
When the Liberty special forces medical research and development teams needed to rebuild man, they didn’t do it by halves. The result? A suite of augmentation so pervasive, that most modified operatives are more effective on their own than half of the Liberty marines put together.
A wicked variant on an ancient weapon, the AtomForce NC-3000 is a multi-purpose, close combat tool that allows the wielder a true variety of force options at ranges too close for firearms.
We need a bigger gun…
The Magnetic Bolas can be thrown at an enemy’s melee weapon to hinder its effeciancy, making it harder to swing, and causing it to miss more often.
The smallest of the Kel’Regar combat vessels, the Parasite-Fighter is an impossibly agile and quick fighter craft, though it lacks the damage output and staying power of more conventional vessels.
You can’t tell safe water from bad, well unless there is a pile of rotting bones in it with not a scrap of flesh left on ‘em and then it’s pretty obvious.
PVT. Quinn, memoirs
Here we go! Everything you need for the next barfight that railroads the players into a party. Yes!
The SSL-30 is considered a weapon of last resort. It was built to provide some defence, at any cost, against orbital units including starships and satellites.
The initial use of Nanofoam Ordinance on large scale was clearly credited to the Army of Redemption, the militaristic offshoot of the Salvation Army. Though unafraid of using military force to address wrongdoing in the colonies, the AIR is always looking for less-lethal weapons.
A sentinel, a defender of humanity, standing against the hosts of the eternal night.
This compact weapon is capable of laying down high explosive charges at least 100 yards away, and is easily concealable to boot. When you order one of these you also get a mag-clip shoulder holster at no additional charge.
In a binary star system circled by four dead, scared planets, a shell of asteroids, and one of the largest intrastellar dust clouds on this side of the quadrant the Silvers are one of the strangest and most enigmatic groups not quite known. Their two giant, red, dying suns leave the system cold and foreboding. They accept no strangers, much to the chastisement of those miners lusting after the rich deposits that span the system. Those few who ignore the shrieking klaxons of the warning beacons meet sleek, silver ships, and then; Oblivion.
Of the little known about this reclusive group a few details are assured, they were founded by some insanely rich (and perhaps insane) personage in ages long past, their ships are feared and envied by nearly every spacer alive, and they are the best mercenaries money can buy, provided you can actually afford them.
A rare sight, but one dreaded by the foes of dwarvendom.
The largest warship of the Terran Hegemony capable of landing on Earth and launching again into orbit.
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.