Click, Zap, Fazaz, and Boom; carrying us all to our tomb. -The BombLovers
Not a bad weapon, but don’t miss. It takes about six minutes to reload…
The ornate flintlock pistol of a highwaymen, consecrated to Nahrem, God of the Crossroads
This item is not listed in many tombs of magic, nor is it detailed in any text books among the arcane. It is however sung about in many a tavern and bar across the coastal cities. The tale is sung more about the man who created it. His tale has been embellished time and again until he seemed more a god than the coward that he was.
A simple knife, designed to hold its poison far longer than a blade with poison simply smeared over it.
The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Given the presence of blood, spirit and honor, it was only a matter of time until magic became involved.
The armies of the Treaty States go to the fronts of the Great War armed with the sturdy, trusty and effective Dirziet Model-6, a magazine-fed bolt-action rifle.
“Masterful Ares, god of war you place me in this dread place far from my home, no friends or family, and only you to talk to. Still even you seem never to answer. I have served you many a century and still you wont answer my prayer, well this last prayer I will send with all the blood of the men of this world if you will send me home.” Paladrim, his final prayer to Ares
A dark dagger of song, forged for vengance. It shall have that vengance.
A long sword with a curved light steel-like blade and a ruby inlaid into the pommel of the swords hilt. Used by the greatest of Warriors to vanquish their foes, be them good or evil.
The Broom of the Dai Kiri, while looking like a normal broom, was a deadly weapon in the hands of a Dai Kiri Keeper trained to use it.
This is another item made form Troll parts that I created for my game. This one went to a bard, but it is well suited for anyone that can use a bow.
It seems to me that monks tend to get the short end of things, item wise. There is not much variety out there, and most of what there is is rather cliche. So, when my players were sent on a job to clear out a troll cave, I created something a bit different.
“A man needs two things to become a saint. He must perform three miracles, and then he must die. Perform your miracles, sir, and come to me when you are ready to become a saint.”
—Azariah Saintmaker, Dread Lord of Hatred
A unique spear that was lost in production.
This is a light armor developed by a smart -now master- alchemist. It is a light, gives decent protection, is of high quaility and thin enough to not be noticable in public. In short the perfect armor for travellers that don’t want draw attention to themselves.
A sturdy, primitive Pictish axe
A spear that reflects the life of it’s owner trough small Haiku like poems. As the soldier lives his life the spear casts a shadow of his great exploits. Small runes are carefully etched in the ash shaft after a great battle or another important event in the warriors life.
A family heirloom, worn by the son of a fisherman, that raised them out of squalor and into nobility. What is in a man’s heart that can not be corrupted? What can turn the untainted into rage? Pray to the God’s and you never know the outcome.
This Codex is for classes or types of magic weapons, rather than specific items. These are not “one of a kind” items. These are enchantments that are “common” in the magic community (or were common at one time), so you will encounter a number of these weapons.
The spirit of a creature trapped in amber cannot escape to it’s afterlife / next incarnation / whatever.
Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them – typically the power to control one individual of that species.
Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) – simply control the queen and you command the whole colony.