The smallest of the Kel’Regar combat vessels, the Parasite-Fighter is an impossibly agile and quick fighter craft, though it lacks the damage output and staying power of more conventional vessels.
You can’t tell safe water from bad, well unless there is a pile of rotting bones in it with not a scrap of flesh left on ‘em and then it’s pretty obvious.
PVT. Quinn, memoirs
Here we go! Everything you need for the next barfight that railroads the players into a party. Yes!
The SSL-30 is considered a weapon of last resort. It was built to provide some defence, at any cost, against orbital units including starships and satellites.
The initial use of Nanofoam Ordinance on large scale was clearly credited to the Army of Redemption, the militaristic offshoot of the Salvation Army. Though unafraid of using military force to address wrongdoing in the colonies, the AIR is always looking for less-lethal weapons.
A sentinel, a defender of humanity, standing against the hosts of the eternal night.
This compact weapon is capable of laying down high explosive charges at least 100 yards away, and is easily concealable to boot. When you order one of these you also get a mag-clip shoulder holster at no additional charge.
In a binary star system circled by four dead, scared planets, a shell of asteroids, and one of the largest intrastellar dust clouds on this side of the quadrant the Silvers are one of the strangest and most enigmatic groups not quite known. Their two giant, red, dying suns leave the system cold and foreboding. They accept no strangers, much to the chastisement of those miners lusting after the rich deposits that span the system. Those few who ignore the shrieking klaxons of the warning beacons meet sleek, silver ships, and then; Oblivion.
Of the little known about this reclusive group a few details are assured, they were founded by some insanely rich (and perhaps insane) personage in ages long past, their ships are feared and envied by nearly every spacer alive, and they are the best mercenaries money can buy, provided you can actually afford them.
A rare sight, but one dreaded by the foes of dwarvendom.
The largest warship of the Terran Hegemony capable of landing on Earth and launching again into orbit.
The nurse put a hand on his shoulder, speaking softly, “Calm down, sir, you’re inside a hospital. You’re safe.”
The man’s eyes darted back and forth, his whole body shaking in terror, “Nooo,” He whispered, “I’ll never be safe, I saw him, I saw him jerking and writhing around, then he looked straight at me and fell over.”
Behold, for I am the form of Destruction
Inscription on the Virednith
"Their trumpets are also of a peculiar and barbaric kind which produce a harsh, reverberating sound suitable to the confusion of battle."
from the memoirs of Diodorus Siculus,
Commander of the Legion XIX (retired)
Capable of delivering up to 20 iron spikes per minute at nearly the velocity of an arrow, the Iron Spike Launcher-9000 is the front line weapon of his most elite clock-work soldiers.
The Six-Stringed Laser Axe of Thorin Stardust, the Most Metal Space Dwarf in History.
the sounds of war
Built for an assassin, the Devouring hand can pass many an attempt to detect it, yet it demands a terrible price of its wearer…
Sound the call of alarm and light the fires in the trenches, the time for war is upon you!
In some ways, the Dwarves of Urek were ahead of their time. Masters of metallurgy and alchemy, they had numerous technologies the human kingdoms were unaware of.
When man thinks of the wild, he thinks of the lush greenery of the forest, of the majestic plains and the deep mountains. He thinks of the elegant wild deer, of the mighty bear and the stealthy wolf. But there is another side to nature. This is the Legacy of one who learned.
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.