When the Liberty special forces medical research and development teams needed to rebuild man, they didn’t do it by halves. The result? A suite of augmentation so pervasive, that most modified operatives are more effective on their own than half of the Liberty marines put together.
A wicked variant on an ancient weapon, the AtomForce NC-3000 is a multi-purpose, close combat tool that allows the wielder a true variety of force options at ranges too close for firearms.
We need a bigger gun…
The Magnetic Bolas can be thrown at an enemy’s melee weapon to hinder its effeciancy, making it harder to swing, and causing it to miss more often.
The smallest of the Kel’Regar combat vessels, the Parasite-Fighter is an impossibly agile and quick fighter craft, though it lacks the damage output and staying power of more conventional vessels.
You can’t tell safe water from bad, well unless there is a pile of rotting bones in it with not a scrap of flesh left on ‘em and then it’s pretty obvious.
PVT. Quinn, memoirs
Here we go! Everything you need for the next barfight that railroads the players into a party. Yes!
The SSL-30 is considered a weapon of last resort. It was built to provide some defence, at any cost, against orbital units including starships and satellites.
The initial use of Nanofoam Ordinance on large scale was clearly credited to the Army of Redemption, the militaristic offshoot of the Salvation Army. Though unafraid of using military force to address wrongdoing in the colonies, the AIR is always looking for less-lethal weapons.
A sentinel, a defender of humanity, standing against the hosts of the eternal night.
This compact weapon is capable of laying down high explosive charges at least 100 yards away, and is easily concealable to boot. When you order one of these you also get a mag-clip shoulder holster at no additional charge.
In a binary star system circled by four dead, scared planets, a shell of asteroids, and one of the largest intrastellar dust clouds on this side of the quadrant the Silvers are one of the strangest and most enigmatic groups not quite known. Their two giant, red, dying suns leave the system cold and foreboding. They accept no strangers, much to the chastisement of those miners lusting after the rich deposits that span the system. Those few who ignore the shrieking klaxons of the warning beacons meet sleek, silver ships, and then; Oblivion.
Of the little known about this reclusive group a few details are assured, they were founded by some insanely rich (and perhaps insane) personage in ages long past, their ships are feared and envied by nearly every spacer alive, and they are the best mercenaries money can buy, provided you can actually afford them.
A rare sight, but one dreaded by the foes of dwarvendom.
The largest warship of the Terran Hegemony capable of landing on Earth and launching again into orbit.
The nurse put a hand on his shoulder, speaking softly, “Calm down, sir, you’re inside a hospital. You’re safe.”
The man’s eyes darted back and forth, his whole body shaking in terror, “Nooo,” He whispered, “I’ll never be safe, I saw him, I saw him jerking and writhing around, then he looked straight at me and fell over.”
Behold, for I am the form of Destruction
Inscription on the Virednith
"Their trumpets are also of a peculiar and barbaric kind which produce a harsh, reverberating sound suitable to the confusion of battle."
from the memoirs of Diodorus Siculus,
Commander of the Legion XIX (retired)
Capable of delivering up to 20 iron spikes per minute at nearly the velocity of an arrow, the Iron Spike Launcher-9000 is the front line weapon of his most elite clock-work soldiers.
The Six-Stringed Laser Axe of Thorin Stardust, the Most Metal Space Dwarf in History.
the sounds of war
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.