A land warship from Techno Ordnance Group, intended to replace aerial warships in defensive roles.
30 more bullets for your PCs to use or face in combat.
Largely a progressive liberal non-violent nation, the LFS is not a push-over or a door mat. It also does not rely (entirely) on the Atlantic Federation Space Navy.
Adventurers often encounter giant spiders and their webs, but what is stuck in those webs and is it worth fighting for to obtain?
The original piece of hardware for controlling a mech
A sample of helmets
7 types of mecha backpacks
A variation of the Weaponoid Program
Short for Missile Battery System, usually followed by a number denoting the number of missiles fired in each barrage
30 Shields for the PCs to use, or to face in battle when held by their foes.
Police gear produced by LawMaster Industries
7 suits for use in military ops
A wonder weapon produced during the experimental period between tanks and mecha
A weapon that changes form as it sees fit, changing shape so as to give it's wielder the best possible tool for the job.
Aggro is a popular restricted non-recreational stimulant
Just what it says on the tin
The weaponry developed on the Warworld of Maia
The Warworld of Maia has created a number of wondrous weapons.
The Broadhead Defensive Drone allows for the overhead deployment/high powered drop of six razor sharp darts down onto unsuspecting targets.
Thirty+ Knives for your PCs to use or to face in battle.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.