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January 21, 2006
Hits: 3019
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Morose Shard    Items  (Other)   (Campaign Defining)

With the application of kinetic energy, this shard radiates the aura of worry, fear, and doubt that the fiercest storms bring.

January 19, 2006
Hits: 3730
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
Stormwalker's Eye    Items  (Transports)   (Campaign Defining)

Magical gem that scrys storms, and allows the wielder to “walk” them.

January 19, 2006
Hits: 6546
Comments: 16
Ideas: 0
Votes: 9 / 4.055556
Shard of Deluge    Items  (Melee Weapons)   (Campaign Defining)

Long sword built from storm sword shard. Empowered with the force of storm-water.

Michael Jotne Slayer
November 21, 2005
Hits: 14723
Comments: 5
Ideas: 5
Votes: 3 / 3.833333
Ankorillian weaponry    Items  (Equipment Listing)   (Campaign Defining)

The weapons of the Ankorill Warriors and their uses.

June 1, 2005
Hits: 3876
Comments: 9
Ideas: 0
Votes: 14 / 4.571429
Anvil of Davyd    Items  (Books and Scrolls)   (Campaign Defining)

In Aelfa’s arms, have I left my anvil…

These were the last words of Davyd, the last master alchemist of the Old World, upon his deathbed. For nine centuries many have sought out Aelfa to find the anvil so that they might create weapons of power equivalent to those crafted during the height of the Old World.

March 14, 2005
Hits: 5248
Comments: 7
Ideas: 0
Votes: 9 / 4.833333
Caerrven's Regret    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

Salvation to oneself is bought through the salvation of others…

February 6, 2005
Hits: 5582
Comments: 7
Ideas: 0
Votes: 10 / 4.000000
Well of FireGems    Items  (Other)   (Campaign Defining)

These are artifacts of an earlier age. The Wells are symbols of a great power, that of the Eternal Flame, now lost to Humanity.

Or is it?

February 6, 2005
Hits: 5241
Comments: 5
Ideas: 0
Votes: 15 / 4.133333
FireGems    Items  (Jewelry)   (Campaign Defining)

It is only the size of a thumb, but when this spakling stone burns with an inner fire, the destiny of holder changes.

December 28, 2004
Hits: 11893
Comments: 18
Ideas: 0
Votes: 19 / 4.921053
Coldfire Urn    Items  (Other)   (Campaign Defining)

Flame burns hot, bringing warmth, life, and hope. Anti-Fire burns too, but it devours heat, and saps the will of life. Before the world could be inhabited, all of the coldfire, and anti-fire had to be collected an hidden away safely. The gods did this, placing it in an urn of brass and hiding it away from the world.

Ancient Gamer
December 9, 2004
Hits: 9758
Comments: 15
Ideas: 0
Votes: 13 / 4.692308
Dream Nectar    Items  (Potion)   (Campaign Defining)

Even though the Gods struggle so, their achievements are temporary at best.
For all beings must dream, and within those dreams dwell the Dreamer.

Come then and succumb to the lord, come then and enter the realm of sleep.
Come then taste the nectar, made of the tears of the dreamer.

-The 5th verse in the Book of the Dreaming Cult

December 9, 2004
Hits: 4473
Comments: 8
Ideas: 0
Votes: 7 / 4.285714
Generational Stone    Items  (Other)   (Campaign Defining)

Harbouring the accumalated memories of generations of the Uluun,it offers either great wisdom or raving insanity.

December 9, 2004
Hits: 9544
Comments: 15
Ideas: 0
Votes: 10 / 4.650000
Magenta Rose    Items  (Other)   (Campaign Defining)

The Magenta Rose. A keystone item, its presence defines history. It is a rosebush, an Elven construct, a living reminder, which signifies the relationship between two kingdoms at odds.

December 2, 2004
Hits: 13723
Comments: 23
Ideas: 0
Votes: 11 / 4.681818
The Black Spear    Items  (Melee Weapons)   (Campaign Defining)

Lacking in ornamentation, the Black Spear is a relic more than 8000 years old

October 25, 2004
Hits: 5672
Comments: 11
Ideas: 0
Votes: 10 / 2.650000
The Spike of Fate    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

A staff of great power in the hands off those who manipulate the strands of fate.

September 13, 2004
Hits: 7864
Comments: 11
Ideas: 0
Votes: 6 / 4.333333
Ring of the Arch-Duke    Items  (Jewelry)   (Campaign Defining)

The Seven Lords of the Peninsulari each wore a magical signet ring identifying them as a sovereign lord.

May 17, 2004
Hits: 8608
Comments: 5
Ideas: 0
Votes: 8 / 4.250000
Ruby Sceptre    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

Most feared of the Regalia of Dominion, the Ruby Sceptre is a terrifying weapon in the hands of a skilled fire mage.

April 20, 2004
Hits: 5996
Comments: 10
Ideas: 0
Votes: 11 / 4.181818
Starseed    Items  (Other)   (Campaign Defining)

A legendary relic, suited to base a campaign around, with the power of Creation crystallized in a single milky seed…

Siren no Orakio
January 10, 2004
Hits: 27744
Comments: 11
Ideas: 0
Votes: 15 / 4.733333
Shards of the Storm    Items  (Other)   (Campaign Defining)

The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.

Ria Hawk
August 10, 2003
Hits: 6582
Comments: 9
Ideas: 0
Votes: 8 / 3.875000
The Stones of Sinnameron    Items  (Jewelry)   (Campaign Defining)

The finest creations of the gemsmith Sinnameron, the Stones somehow always manage to find their way to the proper people.

October 14, 2002
Hits: 7035
Comments: 11
Ideas: 0
Votes: 12 / 3.416667
Blades of Majesty    Items  (Melee Weapons)   (Campaign Defining)

Nobody knows how many were made or who the creator was. It is only known that in need, the blades always appear to those that are worthy. They lift those they choose into places of power and use that influence to rage a millennium old war.

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       By: Caprin_Ternor

Ten powerful magic rings created by an Archmage have scattered to ten random people (suggest only one is PC). This happened when he died in battle. Whoever gets all ten rings inherites all the power the Archmage invested to them over his 200 year life.

Ideas  ( Items ) | June 4, 2003 | View | UpVote 1xp

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