The Knights of Imbria are most commonly seen in artwork bearing their famous, or infamous heart shaped escutcheons
A destroyed Kingdom of the Moon, Imbria was lost and it's flotsam of debris rained down on Earth. Among the treasures of shattered Imbria were it's Ancient Swords
A joint French-Canadian company, Chalopin-Barkin of Mars is one of the pre-eminent manufacturers of space mining equipment and exotic vehicles.
The blisteringly fast race cars of the future
All it takes for evil to triumph is for Ennui to convince good men to do nothing.
The leader of the Seven Brave inhabits this arrogant weapon.
The deadliest Sinblade, Wrathbringer is coveted by the violent and feared by all.
A cornerstone of modern biotechnology, and something that remains in the upper echelons of secrecy.
Illusion is the disguise of emptiness
Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.
The Truth Mage, Veracit, feared to utilize the Observer's Paradox, uncomfortable with their perilous effect on reality.
The Elders say there was once a great kingdom here. Yes, in this field of cattle, void of rubble or debris. Now, there are just a few fences and a barn for the bovine herd. At the most, you'll find some fresh dung. No treasures or artifacts of bygone ages here. What fate could have befallen such a place, as to leave no trace? Come closer, and I will show you...
A not-so-subtle means to send PCs on adventures.
The High King is dead. He died on a quest to find the stolen Crown of Destiny. As he died, he activated the ability on his armor, Fly To The Four Winds, which randomly transported his sword, Cut-Steel, and his shield, The Shield of Hope, to far-off places so they would not be taken by his foes.
Named for Corran, the epitome of artificers and craftsmen; the flame of creation is often too powerful to control.
Some stories call it the first real warship, others just Typhoon. But they all agree on one thing, the ship is one of the most elite in the galaxy.
A hilt built like a ceremonial goblet, and not the nice kind, a hideous blade of ash and flame erupt from the lip. To wield this blade is to forsake the Heavens and thrust the power of Hell into your foes.
Admirals, I present to you the future of space warfare! No longer will you need to waste billions of credits on costly space battles, and millions of lives on planetary warfare with hostile cultures. For only a fraction of the cost of a heavy cruiser, I present you with a weapon capable of eliminating an entire solar system. "I present the Star Hammer!"
(A powerful and deviously simple weapon to make space warfare in any sci-fi game forever changed)
Ether, magical energy condensed into liquid form, is the fuel powering the magidustrial revolution on Ryngard.
Stand out in the wind on a hilltop where the grass is stirred by a starry sky and gaze into the black vault for long enough to witness Helda sow her seed.
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.