The Anti-Crime Computer is the core of law enforcement and peacekeeping in the Cosmic Era.
The Personal Accessory Network is the aggregation of all the SmartDevices in a person's household, as well as their personal gadgets, and their cybernetic implants.
the interior space of an arco is modular
Aldus Huxley imagined a future where the masses were controlled by readily available doses of a drug called soma. The Cosmic Era is rife with drugs, some illicit and some marketed with the accuracy of laser guided weapons. The only thing he got wrong was that there isn't one happy pill, there are hundreds to choose from.
Gadget footlocker for the Cosmic Era, mundane stuff that doesnt need or deserve it's own submission
The Neam Octillio is a crystal data matrix that contains and estimated 10 to the 27th power pages of data, all sourced from the Imbrian dynasty
An Imbrian data cube that houses the formula and schematics for creating a psychic beacon
A large portable data drive that contains all the vital information for creating human clones
Alternate forms of matter
The core of every clever machine is the machine cortex, the droid brain.
A cruiser is a ship capable of extended operations, not requiring regular resupply. Non-Military cruisers are heavy ships operated by megacorps, nations, and other interests, but are not armed.
Another piece of retrotech favored by wastelander nomads, terrorists, and explorers.
Mag Rails rose in prominence across Eurasia after the Resource Wars ended, and remain popular vehicles on the Silk Road and in wasteland areas.
Also known as A10s, synaptic amplifiers are both tools for cognet interface and fashion statements
Also known as PPI or Brain Pumping.
The identification/passport/credit card of the Atlantic Federation/Cosmic Era
Both a sophisticated and ultimately disposable piece of spycraft, and the name of the profession of the people who use them.
It's not enough to be GeneFixxed, everyone has to know that you have the best GeneFixxing possible. The best way to do that is to have it visible.
That's why VendiGeneticia has released it's GeneBrand technology. Customers have the choice of nine different brandings, from the subtle VG brand discretely placed at the customer's request, to the deluxe armband, to the VG enthusiast skin mosaic, popular among our artiste community.
PCs one way or another often end up disturbing tombs and barrows and robbing graves. So what might they find there?
A highly banned and controversial substance in the Cosmic Era
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).