"The gods have chosen to smite us today my brethren...but we must fight back"
"How damn it we're just men...insects before their power"
"We will have to find the dagger"
A mineral responsible for refrigeration, arctic landscapes, and hot springs across the world.
Part of my series on pseudo-magical world building
Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
A moonsteel armlet set with diamonds
Armor and accessory set worn by the guards of the Imbrian Royal Palace and the Lunar Temples
The Knights of Imbria are most commonly seen in artwork bearing their famous, or infamous heart shaped escutcheons
A destroyed Kingdom of the Moon, Imbria was lost and it's flotsam of debris rained down on Earth. Among the treasures of shattered Imbria were it's Ancient Swords
A joint French-Canadian company, Chalopin-Barkin of Mars is one of the pre-eminent manufacturers of space mining equipment and exotic vehicles.
The blisteringly fast race cars of the future
All it takes for evil to triumph is for Ennui to convince good men to do nothing.
The leader of the Seven Brave inhabits this arrogant weapon.
The deadliest Sinblade, Wrathbringer is coveted by the violent and feared by all.
A cornerstone of modern biotechnology, and something that remains in the upper echelons of secrecy.
Illusion is the disguise of emptiness
Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.
The Truth Mage, Veracit, feared to utilize the Observer's Paradox, uncomfortable with their perilous effect on reality.
The Elders say there was once a great kingdom here. Yes, in this field of cattle, void of rubble or debris. Now, there are just a few fences and a barn for the bovine herd. At the most, you'll find some fresh dung. No treasures or artifacts of bygone ages here. What fate could have befallen such a place, as to leave no trace? Come closer, and I will show you...
A not-so-subtle means to send PCs on adventures.
The High King is dead. He died on a quest to find the stolen Crown of Destiny. As he died, he activated the ability on his armor, Fly To The Four Winds, which randomly transported his sword, Cut-Steel, and his shield, The Shield of Hope, to far-off places so they would not be taken by his foes.
The third son of a candle-maker, and secretly a spy, Tsiao Fong Wei betrayed his family, clan, and town to the merciless Qongg Dynasty, causing the deaths of his own family members. He survived to an old age hiding out in the country side and keeping a low profile. One day however, the “Paper Knife” finally found Tsiao Fong Wei , and exacted his revenge on behalf of the folk, dead and tortured.
After a furious struggle, the “Paper Knife” plunged twin burning candles into the eyes of the traitorous old man and laughed, as Tsiao Fong Wei howled in dismay and pain. Some say Tsiao Fong Wei died that day. Others say that the old man somehow escaped despite his sudden anguish and utter blindness.
The truth is lost to time.
But to this day the children of the Red-Ridge County towns and villages are told by their parents to always beware twin lights in the darkness and to never venture into the woods at night, and to keep an ear open for the Groaning Ghost, for somewhere out there Tsiao Fong Wei the Traitor, now a vengeful spirit, stumbles about the darkness moaning and wailing, candles still sticking forth from out of his otherwise empty eye sockets. And though the candles plunged into his eyes all those years ago were a’flame going in, now the wax protuberances are somehow lit from within and burn without, and two flickering lights in the darkness, always portend his coming.