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Cheka Man
September 30, 2004
Hits: 5688
Comments: 9
Ideas: 0
Votes: 18 / 4.444444
Trotter's Wand of Unfair Trade    Items  (Wand/Staff/ Arcane)   (Villanous)

Day in and day out the library and labs Robert was always about. When questioned of his motions, he explained he was fetching his master’s potions, but secretly crafting a wand is what he pained. In the end an ebony wand was made, it would be known later as Trotters Unfair Trade.

Scrasamax
August 6, 2004
Hits: 5774
Comments: 7
Ideas: 0
Votes: 4 / 4.250000
Wand of Bast    Items  (Wand/Staff/ Arcane)   (Magical)

Long ago there was a cult who worshipped Bast, the fickle goddess of Felines. Their temple has fallen, and the cult dispersed and all that remains is a silver wand adorned with the holy symbol of bast, a cat with emeralds for eyes…

Iain
July 17, 2004
Hits: 5942
Comments: 7
Ideas: 0
Votes: 9 / 4.500000
Watcher    Items  (Wand/Staff/ Arcane)   (Sentient)

Known to the priests of Schiehallion as "The All-Seeing Eye", Watcher is in actuality merely one of the more minor of Corvus’s orbs. Little did Corvus guess that such a mundane tool would one day be revered as a fountain of knowledge.

Shadoweagle
July 5, 2004
Hits: 6501
Comments: 15
Ideas: 0
Votes: 5 / 4.300000
Orb of Knowledge Absorption    Items  (Wand/Staff/ Arcane)   (Sentient)

In the center of the great library, seated on a plain pedastal of twisted iron, sits a Grey crystal ball, 30 centimetres in diameter and with a misty interior to it. It is to this ball, that people go to find the whereabouts of books in the library, but the orb is much more complex than its simple task, though few may be aware of it.

MoonHunter
July 5, 2004
Hits: 5762
Comments: 6
Ideas: 0
Votes: 6 / 4.500000
Warmer aka Garnar'hklorrrathhhh    Items  (Wand/Staff/ Arcane)   (Sentient)

Garnar’hklorrrathhhh is a God who rules over his people who has spread across The Land. If asked about this, it would say, “I am amazed at life’s little quirks. It is all a matter of being in the right place at the right time”.  You see, since the “Voop” this early lesser orb has become one of the most powerful on the planet.

Cheka Man
June 25, 2004
Hits: 5244
Comments: 10
Ideas: 0
Votes: 8 / 2.875000
The Staff of Random Magic    Items  (Wand/Staff/ Arcane)   (Magical)

The staff is beautiful to look at, made of pure ebony wood with a large diamond set at the top and rusted iron buttons along it’s side. It gives off an aura of very powerful magic.The ebony is scarred by a hit from a sword of some kind.

Iain
May 17, 2004
Hits: 9050
Comments: 5
Ideas: 0
Votes: 8 / 4.250000
Ruby Sceptre    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

Most feared of the Regalia of Dominion, the Ruby Sceptre is a terrifying weapon in the hands of a skilled fire mage.

Iain
May 17, 2004
Hits: 5997
Comments: 6
Ideas: 0
Votes: 6 / 4.250000
The Regalia of Dominion    Items  (Wand/Staff/ Arcane)   (Magical)

A set of mighty jewelled artefacts, each keyed to one of the eight domains of magic. Once wielded by the Lords of the High Council of Linnarson, today they have been scattered to the four winds: some lost, some destroyed, and some in the hands of the mighty.

Shadoweagle
May 3, 2004
Hits: 6325
Comments: 12
Ideas: 0
Votes: 9 / 4.111111
The Window of the Mind    Items  (Wand/Staff/ Arcane)   (Cursed)

The tale of King Shorthold and The Window of the Mind

Magus
January 26, 2004
Hits: 4368
Comments: 3
Ideas: 0
Votes: 12 / 3.000000
The staff of internal pain    Items  (Wand/Staff/ Arcane)   (Cursed)

An item that puts a horible curse on the victims of its spell.

Haethar Silverfire
January 13, 2004
Hits: 3746
Comments: 4
Ideas: 0
Votes: 5 / 1.600000
The Shard of Thaeron    Items  (Wand/Staff/ Arcane)   (Cursed)

A broken shard of mystical powers.

Exit
December 30, 2003
Hits: 4379
Comments: 4
Ideas: 0
Votes: 7 / 3.642857
Call of the Storm    Items  (Wand/Staff/ Arcane)   (Magical)

Warstaff (Warhammer/staff combo).  Call of the Storm is five feet even.  It is an archmage’s staff that has been modified into the Warstaff by adding a Warhammer’s hammerhead and infused with magical reserves.

Magus
December 16, 2003
Hits: 4225
Comments: 6
Ideas: 0
Votes: 13 / 3.461538
Kalahars' Gem    Items  (Wand/Staff/ Arcane)   (Magical)

Elementalist have commonly used jems to further their powers over nature.

Pieh
December 4, 2003
Hits: 4109
Comments: 3
Ideas: 0
Votes: 7 / 3.571429
Staff of Rope Command    Items  (Wand/Staff/ Arcane)   (Magical)

This Staff is a blessing to any travelers who frequently use rope or need rope.

Agar
November 7, 2003
Hits: 8447
Comments: 16
Ideas: 0
Votes: 15 / 4.233333
Stink Stick    Items  (Wand/Staff/ Arcane)   (Magical)

A staff that was supposed to give control over all the elements was horribly warped by a misspoken incantation.

elfkin
November 4, 2003
Hits: 5723
Comments: 7
Ideas: 0
Votes: 6 / 1.833333
Staff of Dragoonias    Items  (Wand/Staff/ Arcane)   (Villanous)

This staff is equally powerful the the staff of Leviadan.  The differences are that it is an evil craft, those who are not already evil shall be currupted should the staff stay in the possesion of good men to long.  The trait that gave it it’s name is that it gives you "TEMPORARY" controle over the minds of dragons and griffins.

manfred
August 12, 2003
Hits: 4924
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
The Orb of Many Talents    Items  (Wand/Staff/ Arcane)   (Magical)

Most Orbs study humanoids in one way or another. But only one makes this a full-time job, in its own way…

Almar
August 4, 2003
Hits: 8474
Comments: 13
Ideas: 0
Votes: 10 / 3.250000
The Staff of the Traveling Wizard    Items  (Wand/Staff/ Arcane)   (Magical)

This is the staff used by the Traveling Wizard on his journeys. It is a powerful staff with a past even older than the wizard who carries it. This item has a past, and there is more to it than meets the eye.

MoonHunter
March 29, 2003
Hits: 5391
Comments: 5
Ideas: 0
Votes: 7 / 3.714286
The Storm Globe    Items  (Wand/Staff/ Arcane)   (Sentient)

The Storm Globe is the avatar of the Druidic Storm God. Besides being the mouthpiece of the God, it allows the Druid council or high Druid to manipulate the weather anywhere in the world. Little to the Druid’s know, this orb was created by Corvus the Mad.

Agar
March 25, 2003
Hits: 6544
Comments: 10
Ideas: 0
Votes: 12 / 2.583333
Eastern Rabbit's Staff of Doom    Items  (Wand/Staff/ Arcane)   (Magical)

Tired of losing followers to inept searchers, The Eastern Rabbit decided to *motivate* searchers to find the hidden eggs.

This item is Silly.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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