The Staff of the Swarm is a potent artifact in the right hands, but few can truely control what they summon.
[Cantrip Gloves] are magical items that can be loaded with upto five cantrips.
A compilation of magical staves that summon servants.
The Wands were created by the Aldruku as a weapon to finally destroy their Nyorian enemies.
Ever hear a noise you just can’t pinpoint? Ever have that buzzing in your ears? If yes, you may have been the victim of a Wand of Illusory Sound!
An interesting creation of a supreme serpent sorcerer
Manufacted during the heyday of the Old World, these rods contain the elemental power of flame.
A rod… that can control other rods? Sounds great… if it works. And if you can find it.
It started as the answer to a monarch’s fears, but it ended up as a thing of terror.
I need a light for my pipe, pass me a flask of fire, mate.
Bracers that a serve as a battery for magical energy.
There was a mage once who dreamed of magic being there for everybody, and with his "Leveler" wand he might well have turned his dream into reality.
A misnamed and probably overrated item, a topic of many a rumour to the folk of King Stymian. They all say it can foretell future, none is certain how.
It was one of the most hated rulers, King Coloman the Horrible,who had this beautiful Quartz orb made. He thought he would be able to see into the future, and he did, but due to his greed, he did not know the horrible fate that awaited him.
The things you could do just by pointing…
He was frantically pointing towards the glowing mountain. “We need to cast The Spell!”, Bothar screamed!
I held up the scroll we all had risked our lives to get. “Nobody can cast this spell without a prepared mystic space and ritual equipment. It would be suicide,” I said. “Not even him,” I jerked my thumb towards the Magi who smiled slyly.
Silently, he unstrapped that bolt of cloth he had been carrying since I had known him. He unfurled it, tamped it down, with small spikes, pulled a small apothecary chest out, placed and lit four candles on the cloth, drew some lines with some handy chalk, unpacked his remaining tools, then he held his hand out expectantly for the scroll. It took a fraction of a candle mark.
“Solomontic Rug,” he said quietly. “The key to mastery is knowing and having the right tools, be they physical, mental, or magical, and having them ready when you need them.”
Be wary, adventurer, of the smoke of Mal’Mennoth, that dread, choking cloud that blots out the very sun! Be wary, adventurer, of the demon’s dread shadow, of the things that prey on your mind!
Three manacles created by a devout priest of the Storm Queen. Connected to the storm queen via one of the shards of the storm they are used to take control of any person who wears one.
Thirteen hundred years ago, a mad powerful wizard had an estate in the area that became the county of Corvis. Over his 800 year span, he created thousands of magikal items of various types and power level. While many were "mighty", there were a large number of lesser and trivial orbs and trinkets. This is their scroll
There are certain things that need not be said, and events best left in the past, to be forgotten. Be careful what you wish for.
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.