A key tool of the Necromancers of Light, the Soulbinder eases the difficulty of resurrection.
A boon to theives, this can be used to replace items with duplicates, which means that the shoplifter or the sneak-thief can go about his or her work in safety with little chance of discovery, provided he or she takes care when stealing.
The Voyeur's Wand was made by a jealous student of magic who had never had a girlfriend and was envious of those who were part of a loving couple, and wanted to embarass those who were.
The Deathstick is a potent weapon, but it may well do more damage to it's user then the target, as it has not been perfected by it's creators yet.
Why won’t this damn torch light?
...and walking sticks, and crosiers, and goads, and scepters, but no wands!
A metal tube with a shiny red button just begging to be pressed; also a potent steamtech tool.
The Haracon Fire Stave can either be a fearsome tool of fire, able to incinerate it’s owner’s foes, or a very handy if heavy club.
A small brass bell…with a deadly power.
A timely whistle to save a life.
Most magical weapons look magical and stand out, Excaliver, Grond and a host of others. This one appears to be a common scythe, but is anything but ordinary.
Candles aren’t just for lighting, anymore.
Also known as the Staff of the Bodyguard
"First, he pointed that giant metal rod at me and out came a glass vial, it exploded next to me! Next thing you know, out comes a friggin’ bear! Then, as if that wasn’t bad enough, he sticks it in the ground. It expands and he walks into it to get a snack!" - Xzud, Experimental Arms Dealer.
The Staff of the Swarm is a potent artifact in the right hands, but few can truely control what they summon.
[Cantrip Gloves] are magical items that can be loaded with upto five cantrips.
A compilation of magical staves that summon servants.
The Wands were created by the Aldruku as a weapon to finally destroy their Nyorian enemies.
Ever hear a noise you just can’t pinpoint? Ever have that buzzing in your ears? If yes, you may have been the victim of a Wand of Illusory Sound!
An interesting creation of a supreme serpent sorcerer
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.