A crude stone cup, the type used by giants and hags.
It does not look very impressive, a stick carved out of baobab wood, with sigals all down it that were covered in gold leaf once, and a whisk of horse-tail upon it. Yet whoever carries this finds it really keeps the insects away. Most people have no idea just how much power it really contains within it...
Many magic staffs shoot rays of disintegrating acoustics or summon laser elementals. The Staff of Seryl gets you pregnant.
Unless you are a dude, of course.
If you need bait in a hurry and the ogres won't get out of the way, you need the Chum Bucket
A key tool of the Necromancers of Light, the Soulbinder eases the difficulty of resurrection.
A boon to theives, this can be used to replace items with duplicates, which means that the shoplifter or the sneak-thief can go about his or her work in safety with little chance of discovery, provided he or she takes care when stealing.
The Voyeur's Wand was made by a jealous student of magic who had never had a girlfriend and was envious of those who were part of a loving couple, and wanted to embarass those who were.
The Deathstick is a potent weapon, but it may well do more damage to it's user then the target, as it has not been perfected by it's creators yet.
Why won’t this damn torch light?
...and walking sticks, and crosiers, and goads, and scepters, but no wands!
A metal tube with a shiny red button just begging to be pressed; also a potent steamtech tool.
The Haracon Fire Stave can either be a fearsome tool of fire, able to incinerate it’s owner’s foes, or a very handy if heavy club.
A small brass bell…with a deadly power.
A timely whistle to save a life.
Most magical weapons look magical and stand out, Excaliver, Grond and a host of others. This one appears to be a common scythe, but is anything but ordinary.
Candles aren’t just for lighting, anymore.
Also known as the Staff of the Bodyguard
"First, he pointed that giant metal rod at me and out came a glass vial, it exploded next to me! Next thing you know, out comes a friggin’ bear! Then, as if that wasn’t bad enough, he sticks it in the ground. It expands and he walks into it to get a snack!" - Xzud, Experimental Arms Dealer.
The Staff of the Swarm is a potent artifact in the right hands, but few can truely control what they summon.
[Cantrip Gloves] are magical items that can be loaded with upto five cantrips.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?