Many magic staffs shoot rays of disintegrating acoustics or summon laser elementals. The Staff of Seryl gets you pregnant.
Unless you are a dude, of course.
If you need bait in a hurry and the ogres won't get out of the way, you need the Chum Bucket
A key tool of the Necromancers of Light, the Soulbinder eases the difficulty of resurrection.
A boon to theives, this can be used to replace items with duplicates, which means that the shoplifter or the sneak-thief can go about his or her work in safety with little chance of discovery, provided he or she takes care when stealing.
The Voyeur's Wand was made by a jealous student of magic who had never had a girlfriend and was envious of those who were part of a loving couple, and wanted to embarass those who were.
The Deathstick is a potent weapon, but it may well do more damage to it's user then the target, as it has not been perfected by it's creators yet.
Why won’t this damn torch light?
...and walking sticks, and crosiers, and goads, and scepters, but no wands!
A metal tube with a shiny red button just begging to be pressed; also a potent steamtech tool.
The Haracon Fire Stave can either be a fearsome tool of fire, able to incinerate it’s owner’s foes, or a very handy if heavy club.
A small brass bell…with a deadly power.
A timely whistle to save a life.
Most magical weapons look magical and stand out, Excaliver, Grond and a host of others. This one appears to be a common scythe, but is anything but ordinary.
Candles aren’t just for lighting, anymore.
Also known as the Staff of the Bodyguard
"First, he pointed that giant metal rod at me and out came a glass vial, it exploded next to me! Next thing you know, out comes a friggin’ bear! Then, as if that wasn’t bad enough, he sticks it in the ground. It expands and he walks into it to get a snack!" - Xzud, Experimental Arms Dealer.
The Staff of the Swarm is a potent artifact in the right hands, but few can truely control what they summon.
[Cantrip Gloves] are magical items that can be loaded with upto five cantrips.
A compilation of magical staves that summon servants.
The Wands were created by the Aldruku as a weapon to finally destroy their Nyorian enemies.
A sentiment weapon that is very impressionable in terms of what is right and wrong, akin to a child. Currently, being ownerless, it is not very powerful. However, once it has found an owner, it can provide significant boosts to the wielder in an area or areas the wielder most desire. What adventures will this sentiment weapon go through? How will it develop itself in terms of power and personality?