The magical tool of a forgotten sect, the spinneret stylus' power may bring as many troubles than it solves.
A symbol of desired peace among the Flame and the Frost. The White Fang is a amplifier of chill winds and a pacifier of burning hearts, in the right hands.
Mr James Grimes was a wizard and inventor of some note whose main job was casting small spells to repair things or create minor magical items. On his days off he would sometimes visit the local courts to watch people on trial and thought;what if there was a simple way to tell who was good and who was evil? Would that not save time and money? And so he came up with the idea of the Demon Spectacles to tell the good from the bad.
Upon the third storm-cracked night, under the light of a bloated blood red moon, the Razor of ManBeasts was crafted. A show of revenge, or the creation of a druid gone mad, no one knows for sure. But the ManBeasts walk the nighted forests now, ever since then, not a coincidence I say.
"Goblin Sorcerery? That's bullcrap. A Goblin couldn't enchant the backside of a sick goat to- Well, you get what I'm saying."
The most difficult thing in life is to know yourself. - Thales
A shaft of golden solid light; a powerful artifact of all that is good and holy. This staff is the bane of evil and the boon of justice.
When dealing with ghosts and the Undead in general, the right Spirit Lantern might make all the difference between a successful encounter and ending injured or even worse, dead or possessed. Here are a few of the most useful...
A crude stone cup, the type used by giants and hags.
It does not look very impressive, a stick carved out of baobab wood, with sigals all down it that were covered in gold leaf once, and a whisk of horse-tail upon it. Yet whoever carries this finds it really keeps the insects away. Most people have no idea just how much power it really contains within it...
Many magic staffs shoot rays of disintegrating acoustics or summon laser elementals. The Staff of Seryl gets you pregnant.
Unless you are a dude, of course.
If you need bait in a hurry and the ogres won't get out of the way, you need the Chum Bucket
A key tool of the Necromancers of Light, the Soulbinder eases the difficulty of resurrection.
A boon to theives, this can be used to replace items with duplicates, which means that the shoplifter or the sneak-thief can go about his or her work in safety with little chance of discovery, provided he or she takes care when stealing.
The Voyeur's Wand was made by a jealous student of magic who had never had a girlfriend and was envious of those who were part of a loving couple, and wanted to embarass those who were.
The Deathstick is a potent weapon, but it may well do more damage to it's user then the target, as it has not been perfected by it's creators yet.
Why won’t this damn torch light?
...and walking sticks, and crosiers, and goads, and scepters, but no wands!
A metal tube with a shiny red button just begging to be pressed; also a potent steamtech tool.
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?