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Wulfhere
September 18, 2006
Hits: 4352
Comments: 13
Ideas: 0
Votes: 9 / 4.388889
The Airship Firedrake    Items  (Transports)   (Combat)

Few cities could stand long before the invincible "Firedrake", the Hegemon’s mightiest vessel of war.

valadaar
September 12, 2006
Hits: 2880
Comments: 6
Ideas: 0
Votes: 4 / 3.250000
Blackthar's Switch    Items  (Transports)   (Magical)

This item provides the user access to other realms in a small package.

Scrasamax
June 26, 2006
Hits: 3284
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
Quatrebras Harness    Items  (Transports)   (Magical)

If I only had a third hand…or a forth and a fifth…

Scrasamax
April 25, 2006
Hits: 5038
Comments: 8
Ideas: 0
Votes: 5 / 4.500000
The Characon    Items  (Transports)   (Non-Magical)

Resembling more a beetle than a seacraft…

MoonHunter
March 12, 2006
Hits: 5854
Comments: 15
Ideas: 0
Votes: 8 / 4.312500
Wind Chimes of Ocean Calm    Items  (Transports)   (Heroic)

The passenger said, “It sounds like your wind chime is broken, or at least out of tune.”  The first mate just smiled. “That chime is music to a sailor’s ears, it is,” he said. “We will have smooth sailing this day.”

MoonHunter
March 11, 2006
Hits: 7050
Comments: 6
Ideas: 0
Votes: 2 / 4.000000
Bit and Bridle of Horsemanship    Items  (Transports)   (Magical)

It was a fine harness and reins. The leather was soft and well tooled. The bit was so shiney one thought it could be silver. It looked like no bit and bridle that he had ever seen. Yet, it seemed familiar, like he had heard stories about this before.

wildcorn
January 19, 2006
Hits: 4296
Comments: 11
Ideas: 0
Votes: 7 / 4.214286
Stormwalker's Eye    Items  (Transports)   (Campaign Defining)

Magical gem that scrys storms, and allows the wielder to “walk” them.

Cheka Man
December 22, 2005
Hits: 8097
Comments: 29
Ideas: 0
Votes: 9 / 4.055556
Sleigh of the Storm    Items  (Transports)   (Magical)

Once a year, Father Olaf delivers presents to all the people of the world in one night.How does he do it? With the help of the Sleigh of the Storm, and the vital Shard of the Storm within it.

Pieh
December 5, 2005
Hits: 4304
Comments: 12
Ideas: 0
Votes: 11 / 3.863636
Dugfar's Dangerous Dwarven Drilling Dirigible    Items  (Transports)   (Magical)

The proud dwarven Captain Dugfar stood atop his mighty machine of magic and stone looking down the mountain they had just emerged from; letting the wind whip his beard over his shoulder… "This is a proud day for the Dwarves!" He bellowed. "...and this is just the start!"

Wogden
July 29, 2005
Hits: 5672
Comments: 15
Ideas: 0
Votes: 18 / 3.916667
Coffer Blades    Items  (Transports)   (Non-Magical)

Deep within the bowels of the perilous labyrinth, the fearless heroes come upon a grand, ornate chest. Eager for more plunder to line their pockets with, they heave up the lid - to find nothing. A red herring? Maybe not.

Siren no Orakio
April 16, 2004
Hits: 9345
Comments: 17
Ideas: 0
Votes: 21 / 4.500000
Winter's Bounty    Items  (Transports)   (Heroic)

A mid-sized sailing ship with an embedded Shard of the Storm.

Agar
March 4, 2004
Hits: 6692
Comments: 7
Ideas: 0
Votes: 8 / 3.375000
The Jester's Loot    Items  (Transports)   (Magical)

A world reknown jester was no fool when his mis-applied one of his amusing spells to create a unique way to carry his loot.

Barbarian Horde
August 29, 2003
Hits: 2685
Comments: 4
Ideas: 0
Votes: 8 / 2.125000
Hot Wheels of Speed    Items  (Transports)   (Magical)

After nearly killing himself with the first set of Hot Wheels, Bligard Wirecraft, attempted to improve the design and add some safety. Again the device almost killed him.

Barbarian Horde
August 24, 2003
Hits: 2871
Comments: 7
Ideas: 0
Votes: 8 / 4.000000
Hot Wheels    Items  (Transports)   (Magical)

This wondrous item has only appeared in the last 150 years. Designed and build by an old and wise (mad or stupid said by some) gnome who loved to travel. This wizard, Bligard ââ?¬Å?Tripââ?¬Â Wirecraft, had the love for travel but hated the standard voyage methods (Horses, Flying, Teleportation, etc). So he developed a set of magic wheels that could be attached to a standard 4-wheel cart to get him from point A to point B as fast as possible. The first set of Hot Wheels nearly killed him, for you see the wheels have only two settings, on and off.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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