The SCIV (Subletheal Counter Insurgency Vehicle) is a wheeled tank designed for ubran pacification and domestic police work.
30 unique ships, for those times when you need one on the fly. The class or type of each ship is provided. Included are three odd ones from the pages of history.
It is the will of the King that a commision be formed to create a vehicle capable of bringing the firepower of a warship inland, without need of towage, transportation, protection. It must be self-reliant, able to withstand the rigours of battle. And it must be big.
The Maelstrom is greatly feared by those who have to face it in combat, as they know that they could soon be destined for Davy Jones’s Locker…
Peter saw it in the shadows. It began like a emerald sparkler. The sparkler begain to move around in a circle. Slowly at first, but with increasing speed. Then gold and silver light began to spin around with the green. Soon the spinning lights cooled. They became metallic, yet still gently glowing in the gloom. Inside the ring, static - like the static on an analog tv - appeared. The first of what he would call Grinches appeared.
The Necronautilus is a huge undead whale used to transport undead and their masters secretly.
Tales of the Phantom Ship
From Top to keel ablaze
It sails the wide northumbrian strait
No-one knows her name.
Tales of the Phantom Ship
It’s a ship afire they cry
Hard against the wind it sails
No-one can say why
Lennie Gallant (Breakwater, 1988)
A rare sight, but one dreaded by the foes of dwarvendom.
Tales are leaking from below the Iron Hills, that an unnamed winged terror can be seen on the sky on the darkest of nights. What creature it is, nobody knows, but some of the disappearances in the harsh place are said to be its work. If the moon is hidden, nightly travellers are warned to stay from roads and open places.
The most guarded secret of the Ancients, was the secret of flight.
Few cities could stand long before the invincible "Firedrake", the Hegemon’s mightiest vessel of war.
This item provides the user access to other realms in a small package.
If I only had a third hand…or a forth and a fifth…
Resembling more a beetle than a seacraft…
The passenger said, “It sounds like your wind chime is broken, or at least out of tune.” The first mate just smiled. “That chime is music to a sailor’s ears, it is,” he said. “We will have smooth sailing this day.”
It was a fine harness and reins. The leather was soft and well tooled. The bit was so shiney one thought it could be silver. It looked like no bit and bridle that he had ever seen. Yet, it seemed familiar, like he had heard stories about this before.
Magical gem that scrys storms, and allows the wielder to “walk” them.
Once a year, Father Olaf delivers presents to all the people of the world in one night.How does he do it? With the help of the Sleigh of the Storm, and the vital Shard of the Storm within it.
The proud dwarven Captain Dugfar stood atop his mighty machine of magic and stone looking down the mountain they had just emerged from; letting the wind whip his beard over his shoulder… "This is a proud day for the Dwarves!" He bellowed. "...and this is just the start!"
Deep within the bowels of the perilous labyrinth, the fearless heroes come upon a grand, ornate chest. Eager for more plunder to line their pockets with, they heave up the lid - to find nothing. A red herring? Maybe not.
A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding.
Preists, I think, would have this sort of thing covered.