Unpowered and unmanned, the gliders provide a graceful and silent means for delivering death. Once again the engineers found that you didn't need to reinvent the wheel. . .
A mysterious legacy of a hard-working and much-loved mariner and welder.
The Silesian Triremes, also known as the Three-in-one, are one of the more feared ships that the marines and the sailors of the De Madden Company have met in battle.
The SCIV (Subletheal Counter Insurgency Vehicle) is a wheeled tank designed for ubran pacification and domestic police work.
30 unique ships, for those times when you need one on the fly. The class or type of each ship is provided. Included are three odd ones from the pages of history.
It is the will of the King that a commision be formed to create a vehicle capable of bringing the firepower of a warship inland, without need of towage, transportation, protection. It must be self-reliant, able to withstand the rigours of battle. And it must be big.
The Maelstrom is greatly feared by those who have to face it in combat, as they know that they could soon be destined for Davy Jones’s Locker…
Peter saw it in the shadows. It began like a emerald sparkler. The sparkler begain to move around in a circle. Slowly at first, but with increasing speed. Then gold and silver light began to spin around with the green. Soon the spinning lights cooled. They became metallic, yet still gently glowing in the gloom. Inside the ring, static - like the static on an analog tv - appeared. The first of what he would call Grinches appeared.
The Necronautilus is a huge undead whale used to transport undead and their masters secretly.
Tales of the Phantom Ship
From Top to keel ablaze
It sails the wide northumbrian strait
No-one knows her name.
Tales of the Phantom Ship
It’s a ship afire they cry
Hard against the wind it sails
No-one can say why
Lennie Gallant (Breakwater, 1988)
A rare sight, but one dreaded by the foes of dwarvendom.
Tales are leaking from below the Iron Hills, that an unnamed winged terror can be seen on the sky on the darkest of nights. What creature it is, nobody knows, but some of the disappearances in the harsh place are said to be its work. If the moon is hidden, nightly travellers are warned to stay from roads and open places.
The most guarded secret of the Ancients, was the secret of flight.
Few cities could stand long before the invincible "Firedrake", the Hegemon’s mightiest vessel of war.
This item provides the user access to other realms in a small package.
If I only had a third hand…or a forth and a fifth…
Resembling more a beetle than a seacraft…
The passenger said, “It sounds like your wind chime is broken, or at least out of tune.” The first mate just smiled. “That chime is music to a sailor’s ears, it is,” he said. “We will have smooth sailing this day.”
It was a fine harness and reins. The leather was soft and well tooled. The bit was so shiney one thought it could be silver. It looked like no bit and bridle that he had ever seen. Yet, it seemed familiar, like he had heard stories about this before.
Magical gem that scrys storms, and allows the wielder to “walk” them.
In a city where the justice system features judicial dueling, plaintiffs and defendants are permitted to request a champion to take their place in the duel: Someone chosen by lot from among the foreigners in the city. When anyone first arrives, they are given an enchanted ceramic pendant that marks them as a candidate for "court duty".
Wealthy folk entering the city are often escorted by burly guards, paid to carry pendants on their behalf: They elude court duty in that way.
Adventurers may seek work as a rich man's proxy or may find themselves magically summoned to serve as a champion.