Carry-All's are the go to military transports in the Cosmic Era
Aerospace Capitol Ships of the Atlantic Federation
A mail order tank, interstellar war, the engines of galactic commerce and nostalgia.
Also known as hover cycles, HBs, Tin cans, tin coffins, and smear-bikes, the military hover bike is a common vehicle in many arsenals and motorpools
The blast of charged particles tore into one of the entrenched tanks, then from the 'Mech's other barrel-arm into its mate emerging from behind a corner.
Commander Ratzelle had to admit - letting the rookie ride in the Warhammer was not such a bad choice after all; indeed was he a crack shot.
"Ha! There it goes, blown into pieces! We'll never see their sorry asses again!"
"I wouldn't be so sure about that, greenhorn" the lance leader replied. "Get ready for clean-up! We have to root them out by nightfall!"
I've seen a lot of things in my time lad, six legged mechs, tanks with arms, jets that turn into mechs, but I've never seen anything like that.
Unpowered and unmanned, the gliders provide a graceful and silent means for delivering death. Once again the engineers found that you didn't need to reinvent the wheel. . .
The Silesian Triremes, also known as the Three-in-one, are one of the more feared ships that the marines and the sailors of the De Madden Company have met in battle.
The SCIV (Subletheal Counter Insurgency Vehicle) is a wheeled tank designed for ubran pacification and domestic police work.
It is the will of the King that a commision be formed to create a vehicle capable of bringing the firepower of a warship inland, without need of towage, transportation, protection. It must be self-reliant, able to withstand the rigours of battle. And it must be big.
The Maelstrom is greatly feared by those who have to face it in combat, as they know that they could soon be destined for Davy Jones’s Locker…
A rare sight, but one dreaded by the foes of dwarvendom.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?