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Scrasamax
August 17, 2016
Hits: 186
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
Skimmer    Items  (Transports)   (Campaign Defining)

Another piece of retrotech favored by wastelander nomads, terrorists, and explorers.

Scrasamax
August 12, 2016
Hits: 249
Comments: 0
Ideas: 1
No votes
Mag-rail    Items  (Transports)   (Campaign Defining)

Mag Rails rose in prominence across Eurasia after the Resource Wars ended, and remain popular vehicles on the Silk Road and in wasteland areas.

Scrasamax
March 2, 2015
Hits: 814
Comments: 2
Ideas: 1
Votes: 1 / 4.500000
Ark Class    Items  (Transports)   (Campaign Defining)

The Ark Class ship formed part of the three-fold survival plan of the wealthy and powerful of the Petroleum Age. The other two legs of the plan were the arcologies, and space habitats.

Cheka Man
January 16, 2015
Hits: 700
Comments: 7
Ideas: 1
Votes: 5 / 3.300000
7 Trains    Items  (Transports)   (Campaign Defining)

Seven trains that the PCs might one day need to travel openly on, sneak onto, wreck or rob,

Scrasamax
September 22, 2014
Hits: 728
Comments: 5
Ideas: 1
Votes: 3 / 2.833333
Civilian Craft in the Cosmic Era    Items  (Transports)   (Campaign Defining)

Breakdown of large civilian craft in the Cosmic Era

Scrasamax
September 22, 2012
Hits: 1109
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Chalopin-Barkin Industries of Mars    Items  (Transports)   (Campaign Defining)

A joint French-Canadian company, Chalopin-Barkin of Mars is one of the pre-eminent manufacturers of space mining equipment and exotic vehicles.

Scrasamax
June 23, 2012
Hits: 1506
Comments: 4
Ideas: 0
Votes: 1 / 4.000000
A-Pod Racer    Items  (Transports)   (Campaign Defining)

The blisteringly fast race cars of the future

wildcorn
January 19, 2006
Hits: 4039
Comments: 11
Ideas: 0
Votes: 7 / 4.214286
Stormwalker's Eye    Items  (Transports)   (Campaign Defining)

Magical gem that scrys storms, and allows the wielder to “walk” them.

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When The Wind Blows

       By: Murometz

One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?

Ideas  ( Plots ) | February 17, 2006 | View | UpVote 1xp


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