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March 2, 2015
Hits: 246
Comments: 2
Ideas: 0
Votes: 1 / 4.500000
Ark Class    Items  (Transports)   (Campaign Defining)

The Ark Class ship formed part of the three-fold survival plan of the wealthy and powerful of the Petroleum Age. The other two legs of the plan were the arcologies, and space habitats.

Cheka Man
January 16, 2015
Hits: 335
Comments: 7
Ideas: 1
Votes: 5 / 3.300000
7 Trains    Items  (Transports)   (Campaign Defining)

Seven trains that the PCs might one day need to travel openly on, sneak onto, wreck or rob,

September 22, 2014
Hits: 308
Comments: 5
Ideas: 0
Votes: 3 / 2.833333
Civilian Craft in the Cosmic Era    Items  (Transports)   (Campaign Defining)

Breakdown of large civilian craft in the Cosmic Era

September 22, 2012
Hits: 749
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Chalopin-Barkin Industries of Mars    Items  (Transports)   (Campaign Defining)

A joint French-Canadian company, Chalopin-Barkin of Mars is one of the pre-eminent manufacturers of space mining equipment and exotic vehicles.

June 23, 2012
Hits: 1001
Comments: 4
Ideas: 0
Votes: 1 / 4.000000
A-Pod Racer    Items  (Transports)   (Campaign Defining)

The blisteringly fast race cars of the future

January 19, 2006
Hits: 3731
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
Stormwalker's Eye    Items  (Transports)   (Campaign Defining)

Magical gem that scrys storms, and allows the wielder to “walk” them.

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The Land of Mad Children

       By: Spark

In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.

Ideas  ( Locations ) | January 12, 2008 | View | UpVote 2xp

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