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Pariah
November 17, 2013
Hits: 498
Comments: 6
Ideas: 0
Votes: 4 / 2.500000
Subdermal Monitor    Items  (Tools)   (Non-Magical)

At the annual tech show in Dubai this week, IDC has announced its entry into the subdermal monitor wars. Sources in the company say that they believe that their Dermal Screen is more than capable of competing with the iSkin. Here's their official press release:

Scrasamax
June 20, 2013
Hits: 463
Comments: 3
Ideas: 0
Votes: 1 / 3.500000
Mecha in the Cosmic Era    Items  (Tools)   (Non-Magical)

The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.

OmegaDraco
June 20, 2012
Hits: 540
Comments: 7
Ideas: 4
Votes: 4 / 3.375000
Mobile Ground    Items  (Tools)   (Non-Magical)

A basketball sized can that can diffuse up to a typical lightning bolt's worth of energy into gamma rays. In 100 words.

Agar
June 17, 2012
Hits: 978
Comments: 6
Ideas: 3
Votes: 1 / 1.000000
Kevlar Thread    Items  (Tools)   (Non-Magical)

Why aren't gamers using this already? This stuff is real. No really, this stuff is REAL. Google it. Cheap too. Feel free to reply with your own ideas on how to use it.

Chaosmark
December 31, 2011
Hits: 651
Comments: 6
Ideas: 0
Votes: 5 / 3.400000
Levy Sys Mk III Thaumaflare    Items  (Tools)   (Non-Magical)

With bright light and 5 minutes burn time, this is required equipment for any cave-diver worth his salt.

Agar
December 9, 2011
Hits: 1041
Comments: 9
Ideas: 0
Votes: 8 / 3.937500
Everlasting Chalk    Items  (Tools)   (Non-Magical)

Need to know which way you took in the maze? Mark your path with chalk.

Leaving a message on the wall for your sleeping lover? Write it in chalk.

Got a virginal sacrifice, a lunar eclipse, but nothing to to inscribe your floor with? No, not chalk; YOU need to get some help. Expensive, professional help.

Chaosmark
December 4, 2011
Hits: 741
Comments: 6
Ideas: 0
Votes: 5 / 3.300000
Cogtorch    Items  (Tools)   (Non-Magical)

Fire is best kept in the boiler; it's much too dangerous to be using for something as simple as lumination.

hylandpad
September 12, 2011
Hits: 624
Comments: 6
Ideas: 2
Votes: 4 / 4.375000
Ether Ward    Items  (Tools)   (Non-Magical)

"Commander... every chime in a five mile radius is making a racket. Something big is coming... something mean."

-Arbiter Elusis

Scrasamax
June 4, 2010
Hits: 1834
Comments: 9
Ideas: 3
Votes: 6 / 4.000000
Non-Combatant Mecha    Items  (Tools)   (Non-Magical)

While the glory goes to the battlemechs, during the height of the Star Empire, the martial machines were said to be outnumbered 20 to 1 by their menial brethern, the industrial mechs

Siren no Orakio
November 9, 2008
Hits: 2103
Comments: 7
Ideas: 0
Votes: 7 / 4.357143
Dr. Farthing's Fabulous Engine    Items  (Tools)   (Non-Magical)

Most steam engines require vast quantities of coal and water. Dr. Farthing’s Fabulous Engine requires only the water that it will turn into steam, or so the good doctor says…

Wulfhere
October 2, 2006
Hits: 14544
Comments: 35
Ideas: 19
Votes: 10 / 4.350000
101 Uses for an Iron Spike    Items  (Tools)   (Non-Magical)

You never know when you’ll need an IRON SPIKE!

MoonHunter
July 21, 2006
Hits: 3387
Comments: 10
Ideas: 0
Votes: 6 / 3.916667
Mechnician's Tool    Items  (Tools)   (Non-Magical)

I saw him pull that odd piece out once more, using it to fiddled with the lock. He open the big fold, and flipped out one long thin piece. He pulled a single piece out from a slide and fiddled in the lock.  He stopped, smirked, and flipping out a small thin scraping tool he began to probe the area around the lock. “Trapped,” he said.

Ancient Gamer
October 27, 2005
Hits: 5355
Comments: 9
Ideas: 0
Votes: 6 / 4.166667
Korinthan Lock Acid    Items  (Tools)   (Non-Magical)

The Korinthan Master Thieves often employ this extremely potent acid in their nighttime activities.

Anteaus
June 9, 2005
Hits: 6594
Comments: 12
Ideas: 0
Votes: 19 / 3.578947
Aetherschreiber    Items  (Tools)   (Non-Magical)

If one listens to the aether, one can hear the vibrations traveling through space.  If one listens carefully one can hear what is said. - Lord Caasi on Aetherschreibers

ephemeralstability
June 18, 2003
Hits: 14091
Comments: 33
Ideas: 0
Votes: 23 / 3.913043
Muzzled Mouse    Items  (Tools)   (Non-Magical)

Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…

ephemeralstability
March 15, 2003
Hits: 5960
Comments: 9
Ideas: 0
Votes: 10 / 3.300000
Quill of Fine Writing    Items  (Tools)   (Non-Magical)

An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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