A general list of the types of grenades Xenith Manufactors.
The sixth iteration of Micro-Arms founding invention, the MWP-6 is a compact anti-personnel weapon, designed for use in ship and station side environments, where failing to breach the hull is even more important than the destruction of the target.
The men cheered as their X1-gunner scored a direct hit on the mainsail of the ship that they were chasing. They drew their cutlasses and readied their C-47 Thaumatech rifles, for with a huge hole in the sail, the ship was forced to slow down and could not stay ahead of them for much longer.
Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.
A primitive flame thrower, the Lance of Hades brings the power of flame to the Phalanx formation.
T'was a great roar, milord, and the ground was rent and the horses took their bits in their teeth and there was much confusion. No magic could reach so far, and none of our magehounds scented wizards. We do not know the deviltry of the enemy, and for this we lost the battle.
Somewhere, in some reality, something is moving really really fast in that direction.
Nieglosh is a heavily enchanted blade that commands the wind and bears the title: Hurricane Strike.
Admirals, I present to you the future of space warfare! No longer will you need to waste billions of credits on costly space battles, and millions of lives on planetary warfare with hostile cultures. For only a fraction of the cost of a heavy cruiser, I present you with a weapon capable of eliminating an entire solar system. "I present the Star Hammer!"
(A powerful and deviously simple weapon to make space warfare in any sci-fi game forever changed)
The primary weapon of the Fulminator mk. I
"It was as if, for a heartbeat, the world awoke, and lashed out in rage at those who disturbed it."
"If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one. Now I am become Death, the destroyer of worlds…."
J. Robert Oppenheimer
Silent, accurate, and powerful, the cogwheel rifles serve as a potent alternative to standard firearms.
"Since I was issued with this rifle, it’s saved my life on more then one occasion. It’s the best weapon that I’ve ever been issued with." John Volkov, a private in the army of the De Madden Company.
It’s a crappy Mk.9 Sunbeam pistol, I’ll give you 200 credits for it.
Sgt. Dietzman, retired ordinance officer and gun dealer
A weapon for those in dire need, Corran’s glove holds a nasty surprise.
The Bloody Bow (also known as the Bow of Blood) has a well… bloody past.
The preferred small arm of the Starkin Federation’s military branches, this reliable and proven coil-rifle design has been in service for literally centuries.
A tough alternative to the common Quiver.
Combining the stopping power of a gauss weapon, the energy of antimatter, and an unfortunate acronym, the EAR-5 is a potent weapon for both starship combat and pun warfare.
A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding.
Preists, I think, would have this sort of thing covered.