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Items » Ranged Weapons » Non-MagicalView GoldenView HoHNorm

Siren no Orakio
April 28, 2008
Hits: 3236
Comments: 16
Ideas: 0
Votes: 8 / 3.437500
Kalashnikov AK-217    Items  (Ranged Weapons)   (Non-Magical)

The preferred small arm of the Starkin Federation’s military branches, this reliable and proven coil-rifle design has been in service for literally centuries.

Siren no Orakio
January 4, 2008
Hits: 2429
Comments: 6
Ideas: 0
Votes: 4 / 4.000000
PR-13 Plasma rifle    Items  (Ranged Weapons)   (Non-Magical)

The mainstay of heavy weapon squads of the twenty-seventh century, the PR-13 Plasma Rifle permits a man to become a maestro of destruction.

valadaar
August 31, 2007
Hits: 2333
Comments: 10
Ideas: 0
Votes: 4 / 4.125000
Fission Cannon    Items  (Ranged Weapons)   (Non-Magical)

Think of it as a nuclear machine-gun…

Wulfhere
September 21, 2006
Hits: 5657
Comments: 12
Ideas: 0
Votes: 9 / 4.111111
Dwarven Steelbows    Items  (Ranged Weapons)   (Non-Magical)

Legends say that the first of these bows of gleaming steel were crafted by the smiths of the dwarves, who gave them to the first of the land’s great kings.

CaptainPenguin
November 19, 2005
Hits: 5197
Comments: 7
Ideas: 0
Votes: 7 / 3.714286
Tyrnithi Arrows    Items  (Ranged Weapons)   (Non-Magical)

A bundle of Tyrnithi arrows. Rare and highly prized by Archers in this Lands.

Pirate Penguin
December 12, 2003
Hits: 3188
Comments: 11
Ideas: 0
Votes: 10 / 2.050000
Ink Training Missle    Items  (Ranged Weapons)   (Non-Magical)

A missile ment for a presant or future based RPG

Agar
January 11, 2003
Hits: 5746
Comments: 8
Ideas: 0
Votes: 9 / 3.388889
Steam Gun    Items  (Ranged Weapons)   (Non-Magical)

Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.

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       By: Ria Hawk

Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.

Ideas  ( System ) | March 10, 2003 | View | UpVote 1xp


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