The preferred small arm of the Starkin Federation’s military branches, this reliable and proven coil-rifle design has been in service for literally centuries.
The mainstay of heavy weapon squads of the twenty-seventh century, the PR-13 Plasma Rifle permits a man to become a maestro of destruction.
Think of it as a nuclear machine-gun…
Legends say that the first of these bows of gleaming steel were crafted by the smiths of the dwarves, who gave them to the first of the land’s great kings.
A bundle of Tyrnithi arrows. Rare and highly prized by Archers in this Lands.
A missile ment for a presant or future based RPG
Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.