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Siren no Orakio
April 28, 2008
Hits: 2466
Comments: 16
Ideas: 0
Votes: 8 / 3.437500
Kalashnikov AK-217    Items  (Ranged Weapons)   (Non-Magical)

The preferred small arm of the Starkin Federation’s military branches, this reliable and proven coil-rifle design has been in service for literally centuries.

Siren no Orakio
January 4, 2008
Hits: 1817
Comments: 6
Ideas: 0
Votes: 4 / 4.000000
PR-13 Plasma rifle    Items  (Ranged Weapons)   (Non-Magical)

The mainstay of heavy weapon squads of the twenty-seventh century, the PR-13 Plasma Rifle permits a man to become a maestro of destruction.

valadaar
August 31, 2007
Hits: 1778
Comments: 10
Ideas: 0
Votes: 4 / 4.125000
Fission Cannon    Items  (Ranged Weapons)   (Non-Magical)

Think of it as a nuclear machine-gun…

Wulfhere
September 21, 2006
Hits: 4571
Comments: 12
Ideas: 0
Votes: 9 / 4.111111
Dwarven Steelbows    Items  (Ranged Weapons)   (Non-Magical)

Legends say that the first of these bows of gleaming steel were crafted by the smiths of the dwarves, who gave them to the first of the land’s great kings.

CaptainPenguin
November 19, 2005
Hits: 4365
Comments: 7
Ideas: 0
Votes: 7 / 3.714286
Tyrnithi Arrows    Items  (Ranged Weapons)   (Non-Magical)

A bundle of Tyrnithi arrows. Rare and highly prized by Archers in this Lands.

Pirate Penguin
December 12, 2003
Hits: 2712
Comments: 10
Ideas: 0
Votes: 9 / 2.055556
Ink Training Missle    Items  (Ranged Weapons)   (Non-Magical)

A missile ment for a presant or future based RPG

Agar
January 11, 2003
Hits: 5142
Comments: 8
Ideas: 0
Votes: 9 / 3.388889
Steam Gun    Items  (Ranged Weapons)   (Non-Magical)

Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.

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Random Idea Seed View All Idea Seeds

       By: Scrasamax

The Muscimancer

The Lord of the Flies, the Muscimancer has studied magics that summon, control and otherwise deal with flies. The Fly Mage is an unwholesome character, also likely to have magics of disease, rot and pestilence up his sleeves. After fighting through his swarms of flies and his loyal acolytes and slaves, the Muscimancer reveals his final power, transforming into a giant half man half fly hybrid. He can fly, acid vomit, as well as continue to use spells, wield weaponry and command his swarms.

Ideas  ( NPCs ) | August 17, 2011 | View | UpVote 5xp


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