The Broadhead Defensive Drone allows for the overhead deployment/high powered drop of six razor sharp darts down onto unsuspecting targets.
Squirt guns are typically non-lethal weapons used to deliver debilitating chemical agents.
A disposable heavy weapon for a battlemech
An arcanotech weapon system, also known as an implosion bomb, a Schwartzchild, or a Corrosion Warhead
Weaponoids are robotic weapons that intended to used by mecha or similarly large robots
Lifting the more impressive, absurd, and ridiculous weapons from games and movies.
Common sense and the rule of cool clash over the role of the bow in the hypertech setting of the Cosmic Era
A collection of legendary Chinese bows from actual history, folklore and legend (first submission for my Chinese lore Codex)
Airborne assault, drop pods, and vertical insertion are common tactics for power armor combat. The inherent flaw is that the forces can only bring the weaponry they carry with them, and are reliant on air or space craft for fire support. The Perimeter Pod is a mobile insertion static weapon (MISW).
The Bannington Lapur LRTI AA Particle Rifle was developed by Deimos Inc to replace the Republic’s older R3X7 Particle Rifle. The weapon is currently only being used by Elite Clone Units and Special Forces and is still undergoing trials. Several prototypes are known to exist their whereabouts unknown except for the original which is on display at the Republic Central Fleet’s Museum of Armaments.
30 Arrows for your PC with a bow to have in his or her quiver.
The Electric Coil Rifle, a staple of magnetic weaponry, and a standard by which such weapons are measured.
The Rocky Mountain Republic owes in large it's existence to a single limited run of primitive mechs, the Assault/Bombard Mech model 1.
30 pistols, rifles, and assault weapons
The basics of magnetic weaponry in the Cosmic Era
The Sperry-Colt 7.5 cm automatic rifle, standard weapon of battlemechs for the Atlantic Federation
Local farmers and foresters have the greatest bow making wood in all the land, they also have the skill to protect it.
Everyone knows that firearms are weapons only fit for orcs—smelly, loud, and unreliable. But there are guns made for ogres, too, and the largest of those are called Thunderguns.
"Make sure you wing it before the Emperor draws back his arrow son, a few times if you can, but try not to be too obvious..."
"Contingent of Imperial Knights spotted at Osthill, my prince. Lord Marshall Oswald's tank contingent is dug in there, and the fortifications are solid. All you need to do is give me the order, and I'll tell his lordship to make it rain."
-Miles Secundi, Man-at-Arms of Prince Kastame
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?