Also known as ambrosia, nectar, bio-gel, and a dozen other copyrighted and patented trade names.
There are two stories to the Cursed Cup of Immortality, the one that was fabricated and sold to adventurers upon return, and the real story.
"That one, you might want to be careful with that. It doesn't like people..."
"A potion? "
"We fought the li'l beasties," the gruff old Dwarf growled, "so where the blazes is their treasure!"
Glacier grinned, "Just give me a second, I know how to find it."
Pretty smoke rings? Naw, I can do a lot more than that.
There's nothing like a good, full pipe after a day of slaying.
When a situation calls for more than Soma, but less than Nerve Stapling, there's Lybrium
Gotta have dat juice!
Golgotha, Shadowrunner and notorious Juicer
Chrome is the one of the most popular Superbrands in the Cosmic Era
'Cmon and drink up. This potion will really help us understand each other, if you know what I mean.
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
One of the strangest weapons deployed by Z'pl'rt the Mad
This ever-full, ever-surprising, ever-ridiculous flask contains a magical liquid that may be the best or worst thing you've ever drank. Handling with caution won't do you any good.
Made out of the tail-hairs of a Girsh. Enhances perception.
There are hundreds if not thousands of liquors throughout all the lands, but few ever manage to stand out from the rest. The defining trait between a run of the mill booze and a rare and special spirit can often be a gimmick. This is what master brewer Donovan learned all too well.
Drink deep from the Moon-Cup, let its powers quench your thirst, or even save your marriage.
One drop for a cluster of flowers, three drops for a tree, no more, no less.
Discovered by accident by a snacking alchemist, Two Flask Halo has become known as an effective and reliable source of combustion sought after by many adventurers.
Darklings are a kind of Halflings living in the sewer of medium to large cities.
Even though they smell badly and are quite dirty, Darklings are friendly and clever.
They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters.
Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.