A magical pair of glasses once allowed the sharpest of minds to perceive the physical world around him. His cutting insight, throwing light on the darkest of secrets, is now housed within the spectacles.
A hulking testament to the authority, affluence, and capability of the Yerisian Regime
"No, don't touch...that. Too late."
A horrible torture device. Not for the squeamish.
A simple metal bucket, capable of holding a bucket of water, or as it happens, a lifetime of effort.
A candle inside of a skull is a typical creepy feature in cultist's lairs or haunted places, but what if they served a more practical purpose?
Like the Tiny Hut only better.
Necromancers have a common answer to most questions. This is a spell that one Necromancer invented in order to answer the question, "How do I get off this ship?".
A simple way to a fate most dreadful.
A sleek design that fits a considerable punch into a slim package, the Scorpio is a Hovertank hated by both sides of a conflict, for different reasons.
A twist on the old.
The secret device behind the most feared corrosive substance to ever plague the mortal realms.
Fandune screamed as the inmate’s hands locked around his neck. With quick thinking and a little luck he managed to mutter the right words and waggle his fingers perfectly for the curse. The inmates fingers bent back upon themselves and were rendered useless.
"Hey, I actually enchanted something! Wow!"
Teeth: small, durable, and full of potential, if one only knows how to tap it.
"And 3..2..1..Smile!" *flash* *thump* "Mwahaha."
A rather odd item that just a little bit morbid
These mighty arcane stones came from humble origins, but there is nothing humble about their power once unleashed
The Waresian Armoire dates back to the height of the kingdom of Waresia, a period known for it’s love of baroque and the macabre
A material with strange physical properties that can be used for a variety of tasks.
Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.
So mages will often be seen handing around hands of cards.
Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.