A candle inside of a skull is a typical creepy feature in cultist's lairs or haunted places, but what if they served a more practical purpose?
Like the Tiny Hut only better.
Necromancers have a common answer to most questions. This is a spell that one Necromancer invented in order to answer the question, "How do I get off this ship?".
A simple way to a fate most dreadful.
A sleek design that fits a considerable punch into a slim package, the Scorpio is a Hovertank hated by both sides of a conflict, for different reasons.
A twist on the old.
The secret device behind the most feared corrosive substance to ever plague the mortal realms.
Fandune screamed as the inmate’s hands locked around his neck. With quick thinking and a little luck he managed to mutter the right words and waggle his fingers perfectly for the curse. The inmates fingers bent back upon themselves and were rendered useless.
"Hey, I actually enchanted something! Wow!"
Teeth: small, durable, and full of potential, if one only knows how to tap it.
"And 3..2..1..Smile!" *flash* *thump* "Mwahaha."
A rather odd item that just a little bit morbid
These mighty arcane stones came from humble origins, but there is nothing humble about their power once unleashed
The Waresian Armoire dates back to the height of the kingdom of Waresia, a period known for it’s love of baroque and the macabre
A material with strange physical properties that can be used for a variety of tasks.
A Restorative item for machines
A subtle, and effective improvement to the standard gravitic shielding common throughout the Starkin Federation, this device rapidly degrades and destroys energy weapons brought to bear against it.
30 ways to show off wealth
An Elven made memory stone
There are a lot of bad people out there. That is why we must torture you: to keep you safe.
Many and varied are the ways of extracting a confession or ending a criminal’s life, and the one usually follows the other.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.