The blackboard of the middle ages
A natural stone with a hole in the center and gift from the earth to the lucky finder.
A stone construct that is ideal as a magical guardian, either of property or of information
In the darkness in the south transept of the Cathedral of Isielles stands the resplendent Clock of Shadows. It tells more than just the time of day…
It looks like an ordinary parchment map, until it speaks to you. It says, “I know where you need to go to find what you are looking for.” From there, the adventure begins.
A brightly colored ink that hardens the skin.
The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.
Many years ago, a trader from far away died while in The City. One of the entries of his possessions was a "bag of 220 beautiful coyns". These coins were sold to a crafter who sold some of them and made others into hat band decorations, jewelry, bag clips, and so on. It was years later that someone discovered their true worth and their power. They make things move.
The rampaging goblin army that fell the Great Castle Craghold used this evil catapult to do it. That, and a number of their troops as sacrifice…
A strange, mystical box, with many rumours attached, that does not want to reveal its secret…
A small stone that can absorb and store liquids.
Never get lost again with this set of magical stones.
A small, ordinary looking red pouch that deters all but the most skilled thieves.
The Acorn of the Honorable Whiskered Emissary was grown on a magical oak by the famous druid, Kuwusa. It gives one a very interesting bond with rodents…
This is said to be the box in which Urku, creator of the Orcs, captured the sun.
This wizard had unlimited power, until he lost his marbles…
A normal bag lets you hold stuff. A bag of holding lets you hold more stuff. This bag lets you hold someone else’s stuff.
A pouch that randomly generates (not very) usefull items
A gruesome artifact that harbors the savage soul…
The Heart that beats slowly in the dark.
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?