These are artifacts of an earlier age. The Wells are symbols of a great power, that of the Eternal Flame, now lost to Humanity.
Or is it?
What is it that hangs from such a fine belt? Tis a sword of Righteous Slaying, and a Mace of Disintegration. A pouch of Perfect Invisibility Dust, and a wand of Endless fireballs?
Good sir, This must be the Belt of Munchkin-kind
Flame burns hot, bringing warmth, life, and hope. Anti-Fire burns too, but it devours heat, and saps the will of life. Before the world could be inhabited, all of the coldfire, and anti-fire had to be collected an hidden away safely. The gods did this, placing it in an urn of brass and hiding it away from the world.
Harbouring the accumalated memories of generations of the Uluun,it offers either great wisdom or raving insanity.
The Magenta Rose. A keystone item, its presence defines history. It is a rosebush, an Elven construct, a living reminder, which signifies the relationship between two kingdoms at odds.
After long pondering and some testing, the Asakran army has finally allowed the use of advanced magic on the battlefield. This is the prototype of intense research.
Don’t just lug your loot around put it to work
One of many small artifacts created eons ago, The Sands of Fury is capable of creating massive turmoil and destruction from above.
“Wolf, have you not heard, Red Riding left to college years ago and is married with 2 kids of her own, she has not come to Grandmother’s house for 5 years now. What have you done with Grandma, for if it is murder, the axe you will have.”
Manifold collections of wheels, and gears, springs and coils, all bound by the inexoriable tread of time.
This card when used in a strange ritual lets you talk to one dead person, but there is a catch
This large blue fruit’s pit holds a polarized electrical charge
It is an long simple key, with a crystal in the turning loop. It seems insignificant, but it is a thing of legend. Every thief in the four realms has heard of it. Scholars and madmen, and those opposing the madmen all quest for it. It is a simple key to lock or unlock anything.
Another scary child’s toy…
A fluffy, pink stuffed bear which always seems to end up in unlikely places, and which people tend to get quite attatched to…
Small bits of precious metal, and flawless jewels woven into the mane of a noble steed
Small wooden discs about 2 1/4 inches in diameter and between 5 and 10mm thick (see below). They are rumoured to be made from the roots of the great tree Unity that supports the centre of the world.
Firey food for your favorite feathered friend.
A prison ... a sanctuary ... a gateway ... a murderous tool. Grasp the power of a circle of midnight.
Magic is like alcohol, the more that is used, the more it causes a hangover later on and the less judgement one has when using it. If one waits a while after casting a spell, things "detoxify." A cantrip or two is like a sip of weak beer, whilst a large creation spell is like a bottle of vodka. Cast something too big and you can die from magic intoxication.