Thin, tough, gummy almost to a point of rubber, and pitch black in color, it was only by sheer accident that anyone outside the drow race ever learned it was food.
A small and horrible bundle of needles and dyes with a truly sickening history and unpleasant side effects.
A small trinket, unseen for centuries. It could be found anywhere: Perhaps lying with another cache of coins in an abandoned monestary. Perhaps behind a glass casing of a coin collectors display. But those who know what this coin represents may be inclined to flip it during times of oppression. Doing so may become their salvation, or the instrument of their demise. So toss the coin if there is nothing to lose, and see if you have The Devils Luck.
These are artifacts of an earlier age. The Wells are symbols of a great power, that of the Eternal Flame, now lost to Humanity.
Or is it?
What is it that hangs from such a fine belt? Tis a sword of Righteous Slaying, and a Mace of Disintegration. A pouch of Perfect Invisibility Dust, and a wand of Endless fireballs?
Good sir, This must be the Belt of Munchkin-kind
Flame burns hot, bringing warmth, life, and hope. Anti-Fire burns too, but it devours heat, and saps the will of life. Before the world could be inhabited, all of the coldfire, and anti-fire had to be collected an hidden away safely. The gods did this, placing it in an urn of brass and hiding it away from the world.
Harbouring the accumalated memories of generations of the Uluun,it offers either great wisdom or raving insanity.
The Magenta Rose. A keystone item, its presence defines history. It is a rosebush, an Elven construct, a living reminder, which signifies the relationship between two kingdoms at odds.
After long pondering and some testing, the Asakran army has finally allowed the use of advanced magic on the battlefield. This is the prototype of intense research.
Don’t just lug your loot around put it to work
One of many small artifacts created eons ago, The Sands of Fury is capable of creating massive turmoil and destruction from above.
“Wolf, have you not heard, Red Riding left to college years ago and is married with 2 kids of her own, she has not come to Grandmother’s house for 5 years now. What have you done with Grandma, for if it is murder, the axe you will have.”
Manifold collections of wheels, and gears, springs and coils, all bound by the inexoriable tread of time.
This card when used in a strange ritual lets you talk to one dead person, but there is a catch
This large blue fruit’s pit holds a polarized electrical charge
It is an long simple key, with a crystal in the turning loop. It seems insignificant, but it is a thing of legend. Every thief in the four realms has heard of it. Scholars and madmen, and those opposing the madmen all quest for it. It is a simple key to lock or unlock anything.
Another scary child’s toy…
A fluffy, pink stuffed bear which always seems to end up in unlikely places, and which people tend to get quite attatched to…
Small bits of precious metal, and flawless jewels woven into the mane of a noble steed
In Azur, the streets are crowded, and the PCs' poor grasp of Azuran makes it hard for them to find out why. Still, they shoulder their way through the crowds, trying to get to the house of the renowned wizard they seek, when suddenly they realise they are standing very much alone. The crowds have ceased their talking and their gazes are fixed on the PCs. The imperiously clothed man standing before them smiles and speaks in Azuran: "Ah! Volunteers! And so eager too!"