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Shadoweagle
February 25, 2005
Hits: 3875
Comments: 7
Ideas: 0
Votes: 9 / 4.166667
The Devils Luck    Items  (Other)   (Magical)

A small trinket, unseen for centuries. It could be found anywhere: Perhaps lying with another cache of coins in an abandoned monestary. Perhaps behind a glass casing of a coin collectors display. But those who know what this coin represents may be inclined to flip it during times of oppression. Doing so may become their salvation, or the instrument of their demise. So toss the coin if there is nothing to lose, and see if you have The Devils Luck.

MoonHunter
February 6, 2005
Hits: 5556
Comments: 7
Ideas: 0
Votes: 10 / 4.000000
Well of FireGems    Items  (Other)   (Campaign Defining)

These are artifacts of an earlier age. The Wells are symbols of a great power, that of the Eternal Flame, now lost to Humanity.

Or is it?

Scrasamax
January 8, 2005
Hits: 6467
Comments: 10
Ideas: 0
Votes: 17 / 4.558824
Munchkin Utility Belt    Items  (Other)   (Magical)

What is it that hangs from such a fine belt? Tis a sword of Righteous Slaying, and a Mace of Disintegration. A pouch of Perfect Invisibility Dust, and a wand of Endless fireballs?

Good sir, This must be the Belt of Munchkin-kind

Scrasamax
December 28, 2004
Hits: 11741
Comments: 18
Ideas: 0
Votes: 19 / 4.921053
Coldfire Urn    Items  (Other)   (Campaign Defining)

Flame burns hot, bringing warmth, life, and hope. Anti-Fire burns too, but it devours heat, and saps the will of life. Before the world could be inhabited, all of the coldfire, and anti-fire had to be collected an hidden away safely. The gods did this, placing it in an urn of brass and hiding it away from the world.

Maggot
December 9, 2004
Hits: 4442
Comments: 8
Ideas: 0
Votes: 7 / 4.285714
Generational Stone    Items  (Other)   (Campaign Defining)

Harbouring the accumalated memories of generations of the Uluun,it offers either great wisdom or raving insanity.

MoonHunter
December 9, 2004
Hits: 9506
Comments: 15
Ideas: 0
Votes: 10 / 4.650000
Magenta Rose    Items  (Other)   (Campaign Defining)

The Magenta Rose. A keystone item, its presence defines history. It is a rosebush, an Elven construct, a living reminder, which signifies the relationship between two kingdoms at odds.

manfred
November 30, 2004
Hits: 3330
Comments: 5
Ideas: 0
Votes: 7 / 4.428571
The Generals Eye    Items  (Other)   (Magical)

After long pondering and some testing, the Asakran army has finally allowed the use of advanced magic on the battlefield. This is the prototype of intense research.

Akuma
November 1, 2004
Hits: 7012
Comments: 15
Ideas: 0
Votes: 14 / 2.500000
golden golem soul coin    Items  (Other)   (Magical)

Don’t just lug your loot around put it to work

Essus
October 8, 2004
Hits: 4976
Comments: 10
Ideas: 0
Votes: 10 / 3.450000
The Sands of Fury    Items  (Other)   (Magical)

One of many small artifacts created eons ago, The Sands of Fury is capable of creating massive turmoil and destruction from above.

Saemond
September 12, 2004
Hits: 5262
Comments: 13
Ideas: 0
Votes: 17 / 4.411765
Lenses of Llorn    Items  (Other)   (Magical)

“Wolf, have you not heard, Red Riding left to college years ago and is married with 2 kids of her own, she has not come to Grandmother’s house for 5 years now. What have you done with Grandma, for if it is murder, the axe you will have.”

Scrasamax
September 8, 2004
Hits: 5063
Comments: 11
Ideas: 0
Votes: 8 / 4.625000
Snads of Time    Items  (Other)   (Sentient)

Manifold collections of wheels, and gears, springs and coils, all bound by the inexoriable tread of time.

Reed
August 18, 2004
Hits: 4571
Comments: 8
Ideas: 0
Votes: 10 / 3.700000
Soul Pass    Items  (Other)   (Magical)

This card when used in a strange ritual lets you talk to one dead person, but there is a catch

Jak_O_Lantern_King
August 16, 2004
Hits: 4888
Comments: 12
Ideas: 0
Votes: 13 / 3.538462
Timtom Flyboy Butterfoot's Flying Machine    Items  (Other)   (Magical)

flying machine

Jak_O_Lantern_King
August 4, 2004
Hits: 5439
Comments: 10
Ideas: 0
Votes: 9 / 3.388889
Glil Battery    Items  (Other)   (Non-Magical)

This large blue fruit’s pit holds a polarized electrical charge

MoonHunter
July 14, 2004
Hits: 4909
Comments: 4
Ideas: 0
Votes: 5 / 4.400000
Click aka The Orb of Entry    Items  (Other)   (Sentient)

It is an long simple key, with a crystal in the turning loop. It seems insignificant, but it is a thing of legend.  Every thief in the four realms has heard of it. Scholars and madmen, and those opposing the madmen all quest for it. It is a simple key to lock or unlock anything.

EchoMirage
June 14, 2004
Hits: 7250
Comments: 11
Ideas: 0
Votes: 12 / 4.583333
Child-Eyed Fluffy    Items  (Other)   (Cursed)

Another scary child’s toy…

Shadoweagle
June 12, 2004
Hits: 7900
Comments: 12
Ideas: 0
Votes: 14 / 4.357143
The Attatched    Items  (Other)   (Magical)

A fluffy, pink stuffed bear which always seems to end up in unlikely places, and which people tend to get quite attatched to…

Scrasamax
June 6, 2004
Hits: 15404
Comments: 24
Ideas: 6
Votes: 14 / 4.571429
Horse Brass    Items  (Other)   (Magical)

Small bits of precious metal, and flawless jewels woven into the mane of a noble steed

Iain
May 30, 2004
Hits: 4430
Comments: 8
Ideas: 0
Votes: 9 / 3.777778
Roots of Unity    Items  (Other)   (Non-Magical)

Small wooden discs about 2 1/4 inches in diameter and between 5 and 10mm thick (see below). They are rumoured to be made from the roots of the great tree Unity that supports the centre of the world.

Siren no Orakio
May 29, 2004
Hits: 5196
Comments: 9
Ideas: 0
Votes: 7 / 3.357143
Phoenix Feed    Items  (Other)   (Non-Magical)

Firey food for your favorite feathered friend.

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The Land of Mad Children

       By: Spark

In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.

Ideas  ( Locations ) | January 12, 2008 | View | UpVote 2xp


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