The three sacred relics of Ahkti.
The CogNet might be policed by sentient programs and controlled by artificially intelligent super computers, but it is built on top of millions of organic memory cores that function as its host.
The electromagnetic adaptive camouflage system
The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.
The biggest reason that Amerikka Command survives to plague the Atlantic Federation, the only reason the ACPS hasn't destroyed the Python Pirate Syndicate, is their mastery and sharing of shroud technology.
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
One man's ultimate demise could prove another's treasure...Or curse.
Dentures, magic dentures.
Six powerful substances as described by Hachnar the Alchemist
Based off of the Rubik's Cube, the Emote Cube is a banned piece of arcanotechnology
Sometimes, you just want to accept that something tastes good without knowing how it was made.
Magic, by its very nature, would greatly help not just the PCs, but the masses, too. Here are some magic items that the commoners's use.
A toilet that teleports your feces onto the PottyPortal's Poop Hill.
A set of 30 Dwarven Treasures, for finding, or stealing.
By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.
While technically alive, magnagogs have little in the way of personality and are driven via telepathic command.
The teeth and fingerbones of holy men and more
The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
"Please, there must be something you can do. Oh if he'd just managed to keep his eyes open, two more minutes would have been enough."
"The gods must have truly wanted the king to drown, to make him meet such an end in a mud puddle, most unfortunate indeed. Then again we all knew he was unsteady on his feet, a pity that cane his son gave him for his 85th birthday didn't serve him better..."
A magically cursed walking stick, often gifted to those who have been on the throne a little too long. Suitable for use in any magical fantasy setting and easily adapted to higher tech magical settings.
Small identical wooden or metal discs with a strange pattern engraved upon them (do not appear to be coinage). The discs can be found all over the continent; a farmer typically overturns several dozen when ploughing a field. Though they are unnaturally hard to break, they have no known use and are widely used as good-luck charms: almost all households would have them on the doors and on mantle pieces; many people carry one or more on them, bound on to a belt, necklace or sewn on to their clothes.