The Doll House holds what you would expect it to hold, dolls. With one minor detail.
Few in the history of the world have mastered creation of the aspect stones - certainly there is no mortal alive today that could craft one. Few even know of such an items existence. It is said, however, that all legends are derived from truths, and the Aspect stones may be the fact behind many great myths.
“I’ve got to finish it, I’ve got to…”
Invented by the Pelezians, the ceremonial bowl became a part of the holy tradition, coupled with a most practical purpose.
(Made for religions of agriculture.)
Your eyes can lie. Blindfolds can slip away. The Dark Latern extinguishes the deception of light and shadow.
Fairly small and innocuous looking, appearing to be little more than broken trinket, a dissassembled "ship in a bottle", this artifact of immense magical power only starts to show it’s power as you meticulously rebuild the ship in the bottle.
Casting Bones - same as that used by witch doctors.
Many men have fought demons, but few have ever become one.
Have you or anyone you know ever been accused of a crime you didn’t commit? Been sent to the Hangman knowing you were innocent? Have you ever welcomed the noose to prove it?
This small orb, perfectly spherical, a deep, but transparent red, and very reminiscent of a standard marble, but also holds and imp who can also speak to the mind of whoever holds it. It is one of a set.
Two parts of the same stone that when seperated, tend to exert a slight pull towards one another.
A magical beacon designed to attract minor spirits to the mundane plane
Thin, tough, gummy almost to a point of rubber, and pitch black in color, it was only by sheer accident that anyone outside the drow race ever learned it was food.
A small and horrible bundle of needles and dyes with a truly sickening history and unpleasant side effects.
A small trinket, unseen for centuries. It could be found anywhere: Perhaps lying with another cache of coins in an abandoned monestary. Perhaps behind a glass casing of a coin collectors display. But those who know what this coin represents may be inclined to flip it during times of oppression. Doing so may become their salvation, or the instrument of their demise. So toss the coin if there is nothing to lose, and see if you have The Devils Luck.
These are artifacts of an earlier age. The Wells are symbols of a great power, that of the Eternal Flame, now lost to Humanity.
Or is it?
What is it that hangs from such a fine belt? Tis a sword of Righteous Slaying, and a Mace of Disintegration. A pouch of Perfect Invisibility Dust, and a wand of Endless fireballs?
Good sir, This must be the Belt of Munchkin-kind
Flame burns hot, bringing warmth, life, and hope. Anti-Fire burns too, but it devours heat, and saps the will of life. Before the world could be inhabited, all of the coldfire, and anti-fire had to be collected an hidden away safely. The gods did this, placing it in an urn of brass and hiding it away from the world.
Harbouring the accumalated memories of generations of the Uluun,it offers either great wisdom or raving insanity.
The Magenta Rose. A keystone item, its presence defines history. It is a rosebush, an Elven construct, a living reminder, which signifies the relationship between two kingdoms at odds.
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.