Nobody, as long as he moves about among the chaotic currents of life, is without trouble.
- Carl G. Jung
“Malghoul Etra Galad Morta, Malghoul Etra Galad Morta!” This booming chant repeats itself over and over; I clutch my head wishing it to end. Physically it doesn't cause me pain, but my brain seems to want to explode from some unseen pressure. Wait something is happening, the bloodied mist has finally settled and I feel refreshed from my hard days. I wonder what this bloodied chalice has in store for me.
-Torren Wayhon, Adventurer, lost soul
Tobbacos, ingridients and mind altering herbs etc.
Engine Prototype #4 was built as a siege weapon to break the standstill while trying to breach the Elven city of Cullebra. It’s new offensive system dubbed the Arcane Mortar , is viewed as one of the most destructive forces in all Terescence.
Why rum all gone?
Tell me what you eat and I’ll tell you what you are…
Used to this day, it is used when a person knows they are out matched but they need anything they can to help rid themselves of their foes.
Found at the best cafes, and commanding the highest prices…
E’Scatonia’s demon-wrought strongbox held her favorite things.
The merchant grinned “Dear sir, I noticed you had your eye on that charm. Might I interest you in a little bit of its history? Of course I would. I will have you know, that charm has seen its way through many an adventure, and saved the lives of many of the adventurers therein. Legend tells that it was crafted centuries ago by Yurid Norcral, the greated Dwarven runesmith to ever live. Later it was said to have been enchanted by ancient Elven magics which have since been lost to the ages. Quite a rare find.”
“Let me to battle, Brother. I shall sweep thine enemies as the wind, and thou shalt have vict’ry.” -St. Vedast’s revelation to Hural
Winner of The Shards of the Storm Quest.
A goblet created with the pommel of the sword of storms.
The Sextant of the Soul is a potent magical artifact that can only be found within the dreamscape.
Misery, trouble and general bad luck will dog all who drink from the seemingly wonderful Goblet of Sin…
With the application of kinetic energy, this shard radiates the aura of worry, fear, and doubt that the fiercest storms bring.
Falconry and Hawking has been important skill in a variety of places through out history. It is the sport of nobles and nomads, and many in between. In some places and times, Raptors are bonded to people, using their magic connection to everyones benefit. It is only natural that magical items connected to raptors and Hawking came into existence.
A shadow shrine is an elegant solution to a complicated problem for those that are Godsworn.
Yes my child, the pig can see the winds, and will tell you of the storms.
This is a Quest Submission for the Shards of the Storm Quest.
The shards of Typhoon and Monsoon were recognized by the Wind and Sky, and so the lands beneath them permitted them to exist, and thus remembered, so they continue to exist.
But what of the shards themselves? When the hands of mortal interfere with the Gods, woe to thee who believes them worthy.
The Rod of Arcane Power is saught after by wizards everywhere as a source of limitless power. The Rod of Arcane Might is an item that complements Siren no Orakio’s Item submission “Shards of the Storm”. This is a quest submission.
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.