The Trace On System, abbreviated as either TOS or TRON are a series of epidermal implants and nano-fiber filaments implanted to improve the reflexes, balance, and agility of the augment wearing them.
The Black Death... oh how quaint.
A few plagues to add variety to the lives and deaths of your heroes.
Sometimes, you just want to accept that something tastes good without knowing how it was made.
A set of 30 Dwarven Treasures, for finding, or stealing.
By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.
Bucky Batteries: when you need batteries to last a long long long time
A 100 piece of sci-fi minutia
Discover the real and mythical origins behind items of mundanity!
Relics of an ancient necromantic faith: A few strange charms and a small black book. What power do these odd devices hide?
A horrible torture device. Not for the squeamish.
A material with strange physical properties that can be used for a variety of tasks.
Tired of giving your players a cache of non-descript diamonds, plain amethysts, and simple sapphires?
Life is like a cheese, it starts off milk, then it curdles, and then it ages and you hope for the best.
The Sergeant did not have to clear his throat. He could just begin - at full volume - and instantly quiet the room of recruits. "The Remote Gun Platform. You worms would know it as a Tankbot. Is your best friend on the battlefield next to the guy sitting beside you. You will come to love this thing for its functionality, its ability to see the enemy, and for its ability to be blown up instead of you. "
Sure you loot the area, but what about the creatures’ actual coffins that they were buried in?
Here is a list of those not-so-attractive treasures that the PC’s might find on their quests.
Sometimes the simple solutions are best..
This is a redirecting sub
"With the OP(im) implant you can be the master of your own space and time!" - Advertisement
‘To the victor goes the spoils’ it is said but what if those spoils are not what they seem. What if those items of victory, are deadly.
The engines and playthings of the artificer kings.
Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.